She orc toes
Hi all, just thought I'd ask if anyone can suggest a workaround or solution to this issue I have with the RawArt She-orc.
It seems that at 100% She-orc has a total of 4 toes on her feet, the big toe plus 3 others. As you dial her up to 100% from the base Genesis 8 female the toe next to the big toe recedes into her foot and is not seen again. UNLESS!! you only dial her in at a lower percentage and want to dial in another female to blend into her. THEN you get this very weird toe remnant that causes havoc with shoes and socks, and looks creepy.
Any ideas on how to get the five toes back whilst dialling in She orc? The image shows a Genesis 8 female's foot with the She orc dialled in at 55% resulting in that little toe.
Thanks, John

Comments
So if it's dialed all the way to 100% do the shoes and socks work ok? I don't have the product, I'm just trying to think of some solutions.
On some figures, you can adjust the body part morphs separately from the full-body morph. I don't know if this one allows that.
If that doesn't work, here's a video on removing unwanted vertices from a morph:
When characters have fingers and toes morphed away, then they really do not work well except under 100%
The only real way to get rid of that morph on the toe is like what is showin in the video Kitsumo posted.
RawArt, Thank you so much for the feedback. I'll get on to removing those vertices straight away if that's the option that works.
Kitsumo, in answer to your question the shoes and socks both try to go into the cavity where the small toe is. This distorts all of the shoes and socks.
Cheers, John