Flink objects are entirely too bright (Poser)

I don't know how many people have used Flink objects but they seem entirely too birght. It's a shame because I really want to use them. It mostly seems to be with like..objects. Sometimes water gives me trouble too, but I can't figure out why it's like this.

Is there a way to fix this brightness?

I'll try to post an example...

 

This is a picture I used with Flink's Instant Meadow I think, or flowers, I cannot remember which. The flowers are ridiculous, as is the grass.

 

 

i loaded what i (think) are the same flowers just now, in material room but I can't make heads or tails of what it means to fix it.

 

'

 

the only things 'connected' are diffuse color, diffuse value, specular value, specular color, and transparency

 

i don't understand why the AO thing is there because it's connected to nothing and the map is just...white.

 

i thought it was bright ecause of ambient but ambient isn't even connected so what do I do about this?

 

i know it's not 'meant' for closeups but it's still entirely too bright

Comments

  • I use Flinks all the time... are you using 3Delight mats or Poser mats with iRay?  I can't help with that - I don't use iRay, but I never have a problem with the base textures.  I do tend to tweak the surface settings, though.

  • UpiriumUpirium Posts: 722

    I use Flinks all the time... are you using 3Delight mats or Poser mats with iRay?  I can't help with that - I don't use iRay, but I never have a problem with the base textures.  I do tend to tweak the surface settings, though.

    i use poser, so i'm not using 3dlight or iRay..I'm using Firefly

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,054

    Add grey to the diffuse?

    doesn’t look too bright to me though, looks like what I see in the garden

  • WonderlandWonderland Posts: 7,133

    What kind of lighting are you using? The light looks really bright on the character too...

  • AllenArtAllenArt Posts: 7,175
    edited April 2019

    When I used Poser, I used to keep the diffuse value setting at .8 most of the time. Also, try unchecking Reflection_Lite_Multi. I think that might be your culprit right there.

    Laurie

    Post edited by AllenArt on
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