dForce Space Tech Jumpsuit problem
frankrblow
Posts: 2,052
The new jumpsuit: https://www.daz3d.com/dforce-space-tech-utility-jumpsuit-for-genesis-8-females by @HolbeinC is supposed to work with dForce and it looks good... until you apply dForce, when it badly distorts at the ankles.
At first I thought the boots were the problem, so I got rid of them, but still no good. So I expanded the leg cuffs as they were buried in G8's legs, and still it failed.
Next, I deleted the jumpsuit and loaded a new suit, and that had no boot-morphs, but that did not help, either.
I even used 'Zero Figure' on the suit, re-added a dForce dynamic modifier, and nothing helped.
I could have used a different pose, but the whole idea is for the jumpsuit to work with most poses, right?
Anyone have any ideas?


Comments
If that character is Sahel, try neutralizing the custom foot morph.
Or if you're not alraedy, try using timeline and let dforce start from defualt pose
Thanks for your suggestions, MarkH and Felis. Unfortunately they did not solve the problem.
So far, the only way I could stop the problem with the leg cuffs distorting is to run a simulation from the default pose and without the floor plane, and using an unmorphed G8F. Which means to use this in a render means running a simulation in an empty scene before adding the rest of the scene, and hoping I can then morph the character without ruining the shape of the simulated cloth.
But I'm really hoping for a better solution, and I'll glady eat my words if someone can tell me what I'm doing wrong.