dForce Space Tech Jumpsuit problem

frankrblowfrankrblow Posts: 2,052
edited April 2019 in The Commons

The new jumpsuit: https://www.daz3d.com/dforce-space-tech-utility-jumpsuit-for-genesis-8-females  by @HolbeinC is supposed to work with dForce and it looks good... until you apply dForce, when it badly distorts at the ankles.

At first I thought the boots were the problem, so I got rid of them, but still no good. So I expanded the leg cuffs as they were buried in G8's legs, and still it failed.

Next, I deleted the jumpsuit and loaded a new suit, and that had no boot-morphs, but that did not help, either.

I even used 'Zero Figure' on the suit, re-added a dForce dynamic modifier, and nothing helped.

I could have used a different pose, but the whole idea is for the jumpsuit to work with most poses, right?

Anyone have any ideas?

aSpacetechBOOTS-on.png
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aSpacetechBOOTS-off.png
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aSpacetechNoBOOTS-wide leg.png
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aSpacetechBOOTS-NoMorphs.png
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aSpacetechNoBOOTS-NoMorphs.png
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aSpacetechNoBOOTS-ZeroedMorphs.png
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Post edited by frankrblow on

Comments

  • MarkHMarkH Posts: 80

    If that character is Sahel, try neutralizing the custom foot morph.

  • felisfelis Posts: 5,780
    edited April 2019

    Or if you're not alraedy, try using timeline and let dforce start from defualt pose

    Post edited by felis on
  • frankrblowfrankrblow Posts: 2,052

    Thanks for your suggestions, MarkH and Felis. Unfortunately they did not solve the problem.

    So far, the only way I could stop the problem with the leg cuffs distorting is to run a simulation from the default pose and without the floor plane, and using an unmorphed G8F. Which means to use this in a render means running a simulation in an empty scene before adding the rest of the scene, and hoping I can then morph the character without ruining the shape of the simulated cloth.

    But I'm really hoping for a better solution, and I'll glady eat my words if someone can tell me what I'm doing wrong.

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