Issue with Lark For Genesis 8 Female
Anybody else purchased 'Lark For Genesis 8 Female' ? There appears to be a problem with some of the materials. The default eyelashes are white but if you try to change them it throws an error you get 'Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found.' in the log. This is happening for both the lashes and brows. Replacing the lashes with the default G8 lashes is OK.
UPDATE: It's something to do with the figure...
Guess I need to wait until Monday and raise a support ticket...
Regards
Steve.
Post edited by stephenschoon on

Comments
can you post a link to the product. might help to see for those who actually own her
https://www.daz3d.com/lark-for-genesis-8-female
@stephenschoon, Are you selecting the G8 Eyelashes to apply the materials? If so, try selecting Lark and then apply the materials.
The error message you're getting is complaining that there is no "root". In this case, the "root" will be Lark. The separate G8 Eyelashes object needs to be parented to Lark. (Not positive if Fit-to without parenting will work, but the default load does both.)
ETA: Hierarchical presets will begin with H., so for the materials, it will show up labeled as H.Materials.
I hope this helps.
There was an issue, ( thnx stevenschoon for letting me know!! ) something went wrong between uploading a zip and the creation of the store zip. an update has been sent to DAZ3D, so hopefully will be live sometime on Monday :))
I just would like to say thankyou to the vendor for the fast response to this issue.
Many Thanks
Steve.
Thank you, @2anson, for being on top of this with an update, as well as coming in to this thread and letting us know what's up.

hi guys, sorry for being tardy, just letting you know the new zip should be live in your accounts now. glad you like her
Erin worked very hard on her, a real labour of love
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hope you guys love her as much as we do
I like her too. Regular girls with character are a niche I'm always looking to fill. I forgot to complain about the eyelashes after my test render, but now it's solved; so, thanks!