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Comments
Stonemason's set is worthy of the $29 price of the bundle itself. the rest is gravy.
Kind of sad to say, but I'm also in it mainly for Stonemason's set, the main outfit, and it's matching texture. Dragon girl herself is not the main draw for me.
I am thrilled with the Streets of Asia - and despite my poor computer being seriously underpowered, it renders beautifully in Iray (sure, it take a while, but it gets there). And has 3Delight options too, which render super fast.
But the rest of the bundle is great too.
The new girl is seriously beautiful and I love that she has some great natural make up options. I don't like the in-your-face make up so much (there's a neat pun I didn't intend to make). Plus those tattoos render so well, very realistic indeed. I tried adding a bit of Mrs Chow to her and she turns into a great middle-aged Chinese lady. Realistic, not all "supermodelly". Again, exactly what I most like to work with.
The hair - again tip top quality and versatile.
And as for the Dragon outift! I am just rendering Mei Lin, dancing in it. The dForce works so well, it looks really natural and full of movement. Plus beautifully textured. A really classy creation.
The poses - beautiful, and of course they really show off the dress.
I haven't yet tried the other outfit, but at this point it is just another bonus.
Oh, and I got Mei Lin as my freebie, and am totally in love with her, so glad I did.
I have spent a lot on Daz lately, but I don't regret one penny of the Dragon Girl Bundle.
Every single DO bundle I've ever purchased has had things I really liked, things I'd never have bought by themselves but can find a use for and things I'm pretty darn sure I'll never, ever use. What pulls me in to buy is the price. When the cost of the bundle is less than the combined cost of the items I really want, it becomes a no-brainer for me. (Provided I have the money, of course.)
Thanks, Divamakup! It is still a work in progress. I've done a new version with a Heron in the water below the Pagoda and am still working on some other ideas. I'm loving exploring this set!
isn't Mei Lin free with Dragon bundle purchase?
The Mei Lin base figure by itself is.
I actually passed on getting Mei Lin for another gal that was in my wishlist. I figure I'll buy the Mei Lin pro bundle like I did some of the other female bundles last year, in one of the end-of-the-year event sales, for about the same as I paid for Dragon Girl bundle on Tuesday. I'm in no hurry. I need more males, (and male clothing, etc.) a lot more than I need another female figure. But that's just me.
Decided to do some tests with Fan Ling from the bundle. Seems to have some more work put into the materials than most, but still some things I would have liked to see improved. Skin reflectivity is pretty good, on the positive side. Very close to accurate, at a glance, though it winds up being too much on the neck.

Attached two renders using just the included materials, and they look pretty good, but even though they're under fairly mild lighting the translucency and SSS are strong enough on the medium translucency setting (65) that it makes it look like fake vinyl skin. Going with the low translucency setting that improves, but then of course you wind up with a much lighter skin tone. Bumpmapping is also a bit frustrating - boosting bumpmap to fake surface detail seems to be extremely common on the characters getting released, and it frustrates me because it makes the character foreheads look almost like a fine sandpaper instead of skin. That seems to be built around the excess translucency, though, because the higher translucency blends away the shading you get from the bumpmaps so it looks a bit smoother, but then you're also losing tonal variation in the skin as the colors blend together (part of what makes it look like fake vinyl skin). The textures don't have a ton of tonal variation to begin with, so it sucks to lose any of that. One other thing that bugs me is where the neck meets the collar bones (don't know the appropriate name for that spot) - it kind of keeps going in a groove downward. Maybe it's just the way it looks under the lighting I was using in the base pose since I wasn't doing actual scene work, but it really irked me - espcially with the skin being shiny all along that whole groove. Using a studio HDRI for lighting from the side kinda hid that, but when I'd have it doing more frontal lighting it looked weird.
Anyway, I wound up eventually going through a bunch of edits after testing with the included materials - messing with normal maps, bump maps, specular, adding some HD morphs for better surface detail (also seems weird that 'HD' characters don't have HD morphs, but at least she had the normal maps to work with), some skin textures changes with Skin Builder... She wound up looking slightly dirty, in my last render, but I'm a lot happier with the look of the skin (minus the neck). Swapped out the eye materials, too, and not as happy with the change there - they need more work - but oh well, just testing stuff. This is how she turned out from the little bit of experimentation, and she wound up rendering about 4 times as fast for some reason? Maybe that had to do with switching to sun lighting instead of the HDRI. Not sure.
She renders beautifully for me, even with the default Iray render settings. You might think of adjusting your render settings rather than doing a lot of changes to the material settings. :)
Fan Ling "out of the box" (except with one of her makeups added), with the default Iray render settings, the "RuinsB" hdri, headlamp on at .50.
Sorry for the hair fireflies, I stopped it early.
I don't think it's the render settings, as even in your render there are still some of the issues that were bothering me and my first couple of renders were straight out of the box as well. All I did was load a studio HDRI with her for soft lighting, and picked which translucency setting to use before throwing hair and clothes on her. The rest of the render settings were defaults. It's just that I've spent so much time now trying to go for the most photorealistic characters I can get, that every little detail sticks out to me even in my own renders. I know there's a lot more improvement I could do on my own renders as well, so these renders were part of a thing I do with a lot of different characters over time.
It's definitely a nice character, and out of the box it does look very good. There's always room for improvement, though, so I thought I'd throw out some constructive thoughts about where that might be. :)
Picked this up once the PC discount was fixed then jumped into Studio to do a quick render for this thread - only to get sidetracked being stubbornly determined past the point of reason to get one particular non-dforce hair to dforce in the exact way that i wanted it to; days later here we are. (Ended up 'cheating' and taking the mesh into 3dsMax to remove a few problem areas >>)
very pretty you may have had problems but turned out really good
Damn it, browsing the forums makes it hard to resist getting bundles like this. Nice renders in here. :)