OT: Nvidia release Game & Creator drivers.

Ghosty12Ghosty12 Posts: 2,080
edited March 2019 in The Commons

[OT: Nvidia release Game & Creator drivers.] As above bascially will be Game Ready or Creator Ready, with switching between the two via a menu option.. The Creator Ready side will have optimizations for Blender, Adobe Photoshop CC, Adobe Premiere Pro CC and CINEMA 4D.. It will be interesting to see what they add in future driver updates..

Oh and one last thing the drivers will be restricted to Pascal and up, so if you have anything older you will be out of luck..

https://blogs.nvidia.com/blog/2019/03/20/rtx-creator-ready-drivers-supercharge-apps/

https://www.overclock3d.net/news/gpu_displays/nvidia_releases_their_first_creator_ready_graphics_driver/1

Post edited by Richard Haseltine on

Comments

  • Doesn't surprise me about the architecture limitation.
  • Ghosty12Ghosty12 Posts: 2,080

    Well this is confusing to a point, here I was thinking they were both included in one package.. But going to the Nvidia download site and well they are seperate downloads, so if you want both you will need to download both the GRD and CRD files..

  • kyoto kidkyoto kid Posts: 42,037

    ...but none for us here at Daz even though their Iray engine is integrated into the software we use.

  • kyoto kid said:

    ...but none for us here at Daz even though their Iray engine is integrated into the software we use.

    If you're not using the 4.11 beta, it's probably not going to matter anyway, as the older version of Iray doesn't recognize the RTX series of cards.
  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    kyoto kid said:

    ...but none for us here at Daz even though their Iray engine is integrated into the software we use.

     

    If you're not using the 4.11 beta, it's probably not going to matter anyway, as the older version of Iray doesn't recognize the RTX series of cards.

    As the drivers are compatible with Pascal cards, you're not limited to DS 4.11.

    And the potential gain in the applications listed in the highlight are just results of what gain they measured. It doesn't mean you wouldn't potentially gain also performance in other applications

    I think that this deserves a testing. It would have been good to see Iray in the tested applications, but they may not even have test it because the former drivers were already optimized for it

    And these drivers also focus on quality, so the question is wether they could prevent some potential issue with Iray (I don't know if some people experience any)

    The mention of blender and unreal engine is already a plus for me

  • kyoto kidkyoto kid Posts: 42,037

    ...have 4.11, but not the budget for an RTX.  I remember in the past that sometimes a gaming specific driver would result in multiple BSODs as when I would check the Windows Event Viewer, I noticed the driver was crashing because it couldn't locate certian instructions related to the game it was modified for as I didn't have that on my system (not into gaming).  When I rolled back to the previous driver (which I am still using), all was fine again 

  • kyoto kid said:

    ...but none for us here at Daz even though their Iray engine is integrated into the software we use.

     

    If you're not using the 4.11 beta, it's probably not going to matter anyway, as the older version of Iray doesn't recognize the RTX series of cards.

    As the drivers are compatible with Pascal cards, you're not limited to DS 4.11.

    And the potential gain in the applications listed in the highlight are just results of what gain they measured. It doesn't mean you wouldn't potentially gain also performance in other applications

    I think that this deserves a testing. It would have been good to see Iray in the tested applications, but they may not even have test it because the former drivers were already optimized for it

    And these drivers also focus on quality, so the question is wether they could prevent some potential issue with Iray (I don't know if some people experience any)

    The mention of blender and unreal engine is already a plus for me

    I'm installing the Creator drivers now, so I can see for myself.

  • kenshaw011267kenshaw011267 Posts: 3,805
    kyoto kid said:

    ...have 4.11, but not the budget for an RTX.  I remember in the past that sometimes a gaming specific driver would result in multiple BSODs as when I would check the Windows Event Viewer, I noticed the driver was crashing because it couldn't locate certian instructions related to the game it was modified for as I didn't have that on my system (not into gaming).  When I rolled back to the previous driver (which I am still using), all was fine again 

    I have no idea what went wrong in those drivers but what you describe simply isn't the way it works. There is no such as game specific instrustions. Drivers do come out that include optimizations for a specific game but that is simply overall performance tuning of the driver. There are no instructions added, there can't be and anyway games don't "talk" directly to the GPU driver anymore. That's what DirectX, Vulcan and OpenGL are for. They  know how to talk to and use the features of all the GPU's out there while oproviding a single API to any program that wants to perform a graphics function.

  • kyoto kidkyoto kid Posts: 42,037

    ...I just remember what I was in the event manager and the fail point (inverted yellow triangle followed by red stopsign and time stamp matching time of the BSOD event) was the name of a game programme as in: "search for [name] aborted, does not exist,.operation failed at [time]." 

  • NorthOf45NorthOf45 Posts: 5,727

    So-o-o, does it work, or not? Haven't seen any complaints about it, but then, maybe everyone else is waiting to see, too.

    I don't do any gaming, but this scheme sounds like a patch job. You can't have both worlds, so you actually have to change video card drivers? Ridiculous.

  • SzarkSzark Posts: 10,634

    I installed today and for me DS and Photoshop CC2019 all work as they should.

  • AlmightyQUESTAlmightyQUEST Posts: 2,006

    I have a 1060, after installing the new creator driver, Studio wasn't recognizing the card at all. Rolling back to the previous version and it's working with Studio again. Not sure if there's anything else I should be doing to get the latest version to work, but unless there are some very straightforward instructions on it, guess I'll hold off.

    From what I was reading on this, the creator path just has less frequent updates. So you stay on a more stable version for a longer time. What's ridiculous to me is the idea of updating the graphics card software every time a "major" game is released, but that's just me. It didn't sound like there was any problem staying on the gamer track even if you are using it for other things, since that is what we have all been doing up to this point. Just means you run slightly higher risk of bugs in the latest version and needing to roll back for stability. If you have been doing that up to this point, I haven't seen anything in the reviews *yet* that indicate there is a major reason to switch.

    "Both Nvidia's Creator Ready and Game Ready drivers will offer the same optimisations, but Nvidia's Creator drivers will undergo more testing and provide optimal levels of stability. If you are focusing on rendering stability over the best performance in new games, then Nvidia's new Creator drivers are for you. "

  • FirePro9FirePro9 Posts: 456

    I have two 1080 cards, tried the new Creator driver and it slowed down opening DAZ and slowed down drawing iray screen in preview.....uninstalled the driver.

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