Girl 8 in Cinema4D
rsharp_3144816
Posts: 99
Finally have a decent workflow going to export from DAZ and render in Cinema4D (Broadcast R20) on an iMac Pro. I started out by doing OBJ exports, but that got insanely tedious and every texture had to be hand-tweaked. And while eyelashes came out OK, hair never did.
I did try Collada export a couple of times, but Cinema4D couldn't import it. It would just eat up large quantities of memory (18 GB+) so I just killed the process.
What does work well so far is FBX. I did have to at least shut off the color channel on the Cornea (lest the eyes be completely white). There is more to do with the eyes, but I don't have to modify any other textures, so a huge win there.
Ultimately I'm only after cartoon-style output. The attached image is from the Physical renderer. Just 7 seconds for a 2,000 x 3,000 image. Next steps beyond the eye fixups is attempting to work with short animation sequences if possible.
If I ever move up to the full version of C4D, I should be able to then pose the figure as well. Broadcast version does show the bones, and they look to be all set up correctly.
