WHY DOES DAZ STUDIO NOT HAVE AN AUTO SAVE FUNCTION!!!!

i just lost almost an hour's work because daz just crashed. i usually try to save my stuff often but this was not a complicated scene and daz didn't show any signs of being overworked. 

all my other 3d software auto saves stuff as i work, but not daz. 

sorry guys, i'm so angry!

 

 

Comments

  • xyer0xyer0 Posts: 6,334

    Buy Super Save (it's on sale NOW) and never get angry again (at least about losing work).

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Because "not everyone wants that" would be one answer. Sorry about that, but it's been discussed many times and many of us that have responded to it want it only if it's optional. Hopefully you'll start saving more often now or try out xyer0's suggestion

  • I think most autosave functions are optional in various programs. It seems a reasonable request to have one included in Studio. I know that function in Adobe has saved me a lot of heartache.
  • AtiAti Posts: 9,185

    This is not a word processor. Why would anyone want to turn on an autosave function that--without warning--makes you stop whatever it is that you are currently doing, and make you wait several minutes before you're able to finish moving that camera, or whatever you were doing? Autosave makes no sense with such a complex program. You need to save your project when you're between actions, not use an autosave that basically kills what you are doing.

  • DS can take an age to save an entire scene (randomly creating a massive file despite the same scene saving into a tiny file an hour before).  I hate being interrupted by auto-saves in the middle of something.  Also, the correct way to deal with the problem is for DS to be made less 'crashy' than it is, though obviously customers cannot do much to achieve that except to report every single crash they encounter.  The deluge of reports might just get something done.

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983
    xyer0 said:

    Buy Super Save (it's on sale NOW) and never get angry again (at least about losing work).

    What the what? I actually have this but I dont remember buying it. Better check it out
  • Autosave would be a mess in DS. Im opposed to it. If it were optional I guess that would be ok, but it would be just one more thing that DAZ would have to spend time and recources on to get right. In the meantime, all the other other issues (like the crashes) would get shoved to the side. Autosave would be a cascading bug free-for-all. DS needs less bugs, not more.

  • WonderlandWonderland Posts: 7,133
    edited March 2019

    I use Super Save all the time, but it is still a manual process AFAIK. Is there an auto save feature I'm missing? I keep it on top under scripts and use it everytime I make a major change but would also like an optional auto-save button.

    Post edited by Wonderland on
  • I use Super Save all the time, but it is still a manual process AFAIK. Is there an auto save feature I'm missing? I keep it on top under scripts and use it everytime I make a major change but would also like an optional auto-save button.

    Same +1 on the optional Auto-Save option.

  • tj_1ca9500btj_1ca9500b Posts: 2,057
    edited March 2020

    I'd be good with a 'would you like to save' reminder, that was optional.  Often, when I get in the 'zone' I forget to save, and while Daz doesn't lock up or crash very often, it happens often enough...

    The last time this happened to me was in the last week.  Fortunately, Daz Studio just 'locked' so I was able to open a second instance and visually identify the assets used in the first instance, which saved me a bit of headache at least.

    I had Daz crash again since then, but fortunately I had saved, and was simply tweaking render settings and such when it crashed.  I try to save often, but yeah I get in the zone sometimes... so a popup 'would you like to save your progress' that I could set the interval on, say every 15-20 minutes or so, or set a longer interval if that was too annoying, might be nice.

    That way, I'm not waiting on the background save, and can choose to not save if I don't want to.  And for others that might find that annoying, they can just disable the reminder popup feature if it was implemented.

       I don't have Super Save, I looked at it, but it looked like a bit of a pain to set up, plus I like buying pretty assets instead with my limited Daz budget.  Most of the utilities I do buy I end up not using 99% of the time, which makes one wonder... Mesh Grabber is awesome though, I use that one fairly often!

    Post edited by tj_1ca9500b on
  • Wouldn't it be even easier to just write the "undo" list to a script file instead?  That way, if the unthinkable happens (and I get it a LOT), you could just simply re-execute those commands from your last save...  AND you could maintain a larger undo list which is another thing many are frustrated about... once you properly close DAZ, the script file can then be wiped but if you don't Quit or "X".  If an ab-end, the next tmie you launch DAZ it can see the .undo file and tell you: "woah!  Did you lose something?"

  • Richard HaseltineRichard Haseltine Posts: 108,089

    Miss Animated said:

    Wouldn't it be even easier to just write the "undo" list to a script file instead?  That way, if the unthinkable happens (and I get it a LOT), you could just simply re-execute those commands from your last save...  AND you could maintain a larger undo list which is another thing many are frustrated about... once you properly close DAZ, the script file can then be wiped but if you don't Quit or "X".  If an ab-end, the next tmie you launch DAZ it can see the .undo file and tell you: "woah!  Did you lose something?"

    That would essentially be a macro recorder. Unfortunately not all commands are exposed to scripting, so the recording could be incomplete.

  • nicsttnicstt Posts: 11,715

    Probably hoping a PA would make so it could be charged for!

  • Richard HaseltineRichard Haseltine Posts: 108,089

    nicstt said:

    Probably hoping a PA would make so it could be charged for!

    make what? If the commands are not exposed (if the tool does its thing internally and can't be triggered by outside actions) then there is nothing to be made, and it's not just Daz tools that are the issue - many PA plug-ins have little or no exposure to scripting.

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