Forcing specific scene elements to not receive light?
SnowSultan
Posts: 3,776
I think I already know the answer to this, but it never hurts to check. Is it currently not possible to have a spotlight *not* cast light on certain objects in a scene? I know we can use Canvases to make renders of only specularity and such, but I was wondering if there's a way to set which items in a scene are illuminated by a certain light source. Using a Light Group canvas seems like the right idea, but that just renders the single light (whichever is set to a node) as normal.
Thanks in advance for any information.
Bonus question: Does turning off Render Quality force Iray to render longer or at a higher quality than having it on? I watched a Dreamlight tutorial where they had it turned off, and I'm waiting for a render right now with Render Quality off that is already looking better than one I had at Render Quality 3 and it's only 71% done. Thanks.

Comments
The only unrealistic tricks I've seen in Iray is ghostlights and my Fantom effect ( https://www.daz3d.com/oso-master-shader1-for-iray )
Granted, Fantom is ... not what you're talking about at all, but hey.
Hehe, sneaking that product plug in there... ;) Got to say though, Blendy is amazing and anyone who is making any sort of hybrid human/creature should be using it. We need more alpha maps for that thing.
Thank you!
Yeah, I need to use Blendy in a future product... mmm.
from my experiencie and not being savvy with spec techs...YES.
but beware of artifacts (white pixels randomly) with Render Quality being OFF
Render Passes, even Professionals uses that technique, why not?, + your mastery in Photoshop would be piece of cake such task!
I think can be doable with a plugin not created yet. SimTenero, Ncist where are you when needed?
Thanks Zilver, I know I can render multiple times and paint in lighting with layer masks but was just hoping for an easier way. After 20 years of doing this, I really want this year to be the one where I find a way to make more pictures more often and not have to render 30 masks and 4 full images to be combined in Photoshop for something that you could probably get done in a half hour. ;)
You could try light path expressions canvases excluding surfaces to be illuminated( there is an operator/phrase structure for that). Somewhat complicated but more powerful than light groups canvases.
I thought of that too, but couldn't really find any sort of basic guide when I looked a while ago. It's ok, was just curious if I was missing something obvious. Thanks to everyone for the suggestions.
I remember when I used to use Vue it was easy to set lights to affect specific objects only. Add this to the wishlist for the next version of DS.
Try giving it a geoshell with dark matter shader by Marshian turned to very low opacity?
I should try that myself at some point