Forcing specific scene elements to not receive light?

SnowSultanSnowSultan Posts: 3,776
edited March 2019 in The Commons

I think I already know the answer to this, but it never hurts to check. Is it currently not possible to have a spotlight *not* cast light on certain objects in a scene? I know we can use Canvases to make renders of only specularity and such, but I was wondering if there's a way to set which items in a scene are illuminated by a certain light source. Using a Light Group canvas seems like the right idea, but that just renders the single light (whichever is set to a node) as normal.

Thanks in advance for any information.

 

Bonus question: Does turning off Render Quality force Iray to render longer or at a higher quality than having it on? I watched a Dreamlight tutorial where they had it turned off, and I'm waiting for a render right now with Render Quality off that is already looking better than one I had at Render Quality 3 and it's only 71% done. Thanks.

Post edited by SnowSultan on

Comments

  • Oso3DOso3D Posts: 15,085

    The only unrealistic tricks I've seen in Iray is ghostlights and my Fantom effect ( https://www.daz3d.com/oso-master-shader1-for-iray )

    Granted, Fantom is ... not what you're talking about at all, but hey.

     

  • SnowSultanSnowSultan Posts: 3,776

    Hehe, sneaking that product plug in there...   ;)   Got to say though, Blendy is amazing and anyone who is making any sort of hybrid human/creature should be using it. We need more alpha maps for that thing.

  • Oso3DOso3D Posts: 15,085

    Thank you!

    Yeah, I need to use Blendy in a future product... mmm.

     

  • ZilvergrafixZilvergrafix Posts: 1,385

     

    Bonus question: Does turning off Render Quality force Iray to render longer or at a higher quality than having it on? I watched a Dreamlight tutorial where they had it turned off, and I'm waiting for a render right now with Render Quality off that is already looking better than one I had at Render Quality 3 and it's only 71% done. Thanks.

    from my experiencie and not being savvy with spec techs...YES.

    but beware of artifacts (white pixels randomly) with Render Quality being OFF

  • ZilvergrafixZilvergrafix Posts: 1,385

    I think I already know the answer to this, but it never hurts to check. Is it currently not possible to have a spotlight *not* cast light on certain objects in a scene? I know we can use Canvases to make renders of only specularity and such, but I was wondering if there's a way to set which items in a scene are illuminated by a certain light source. Using a Light Group canvas seems like the right idea, but that just renders the single light (whichever is set to a node) as normal.

    Thanks in advance for any information

    Render Passes, even Professionals uses that technique, why not?, + your mastery in Photoshop would be piece of cake such task!

    I think can be doable with a plugin not created yet. SimTenero, Ncist where are you when needed?

  • SnowSultanSnowSultan Posts: 3,776

    Thanks Zilver, I know I can render multiple times and paint in lighting with layer masks but was just hoping for an easier way.  After 20 years of doing this, I really want this year to be the one where I find a way to make more pictures more often and not have to render 30 masks and 4 full images to be combined in Photoshop for something that you could probably get done in a half hour.   ;)

  • Dave63Dave63 Posts: 49

     You could try light path expressions canvases excluding surfaces to be illuminated( there is an operator/phrase structure for that). Somewhat complicated but more powerful than light groups canvases. 

     

  • SnowSultanSnowSultan Posts: 3,776

    I thought of that too, but couldn't really find any sort of basic guide when I looked a while ago. It's ok, was just curious if I was missing something obvious. Thanks to everyone for the suggestions.

  • fred9803fred9803 Posts: 1,565

    I remember when I used to use Vue it was easy to set lights to affect specific objects only. Add this to the wishlist for the next version of DS.

  • LinwellyLinwelly Posts: 6,055

    Try giving it a geoshell with dark matter shader by Marshian turned to very low opacity?

    I should try that myself at some point

Sign In or Register to comment.