I love CG animation!

LotharenLotharen Posts: 282
edited March 2019 in The Commons

CG animation is one thing I want to learn to do but it's so tedious at times. I will work on it slowly, learning tricks as I go. 
I wish I could accomplish something as amazing as this video below! I thinks its simply amazing and had to share.
If I could make something half that good with Studio and or Poser I would be happy.

 

As a side note, do you suppose the Japanese use motion capture, or manually animate these scenes?

Post edited by Lotharen on

Comments

  • SorelSorel Posts: 1,412

    I'm so hyped for the Shadowbringers expansion. I do know Square Enix uses a lot of mocap for their ingame animations and cgi movies.

  • LotharenLotharen Posts: 282
    Sorel said:

    I'm so hyped for the Shadowbringers expansion. I do know Square Enix uses a lot of mocap for their ingame animations and cgi movies.

    I know right! I love the music in the trailer to. It's eye and ear candy!

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,434

    thats pretty awesome

    I have been watching the Weta Workshop breakdowns and you realise with those how much compostition goes into creating CGI scenes

    https://www.youtube.com/user/WetaDigitalVisualFX/videos

    a game engine for cut scenes they have the advantage of no live footage to match in so lighting can be baked identically for each layer

    I doubt for example those dynamic hairs rendered together with the facial expressions, even Hitfilm will create a drop shadow under an alpha image series

    there would be a lot of layers in those cutscenes

    so yes it is actually doable using DAZ studio and Hitfilm but OMG it would be a lot of work!!!!

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,434

    now this just blows me away

     

  • LotharenLotharen Posts: 282

    now this just blows me away

     

    That was very awesome to watch. It's amazing just what goes into a production like that. 

  • IvyIvy Posts: 7,165

    Iclone can do animatins like

    Lotharen said:

    now this just blows me away

     

    That was very awesome to watch. It's amazing just what goes into a production like that. 

    or the computer prower

  • LotharenLotharen Posts: 282
    Ivy said:

    Iclone can do animatins like

    Lotharen said:

    now this just blows me away

     

    That was very awesome to watch. It's amazing just what goes into a production like that. 

    or the computer prower

    Yes, that too. I can only imagine how many they used in the render farm they setup.

  • wolf359wolf359 Posts: 3,940
    edited March 2019
    Sorel said:

    I'm so hyped for the Shadowbringers expansion. I do know Square Enix uses a lot of mocap for their ingame animations and cgi movies.

    Square Enix has the best Hair and cloth system I have ever seen.
    I am fairly certain they have proprietary simulation software
    the mixture of soft cloth and rigid/semi rigid Armor Clothing in  the FF Kingsglaive Movie
    is astounding.

    Post edited by wolf359 on
  • wolf359 said:
    Sorel said:

    I'm so hyped for the Shadowbringers expansion. I do know Square Enix uses a lot of mocap for their ingame animations and cgi movies.

    Square Enix has the best Hair and cloth system I have ever seen.
    I am fairly certain they have proprietary simulation software
    the mixture of soft cloth and rigid/semi rigid Armor Clothing in  the FF Kingsglaive Movie
    is astounding.

    There's a technical breakdown here from the company Square Enix worked with to make it https://image-engine.com/case-studies/kingsglaive-final-fantasy-xv/

    It unfortunatly doesn't detail what they used for cloth.

  • wolf359wolf359 Posts: 3,940
    edited March 2019

    @RobotHeadArt, Thank you for the link, I really love that  film
    I watch the Bluray repeatedly and still find some new detail
    everytime.yes

     

    Iclone can do animations like

     

    Well.. Sort of...blush Iclone  is great with its support 
    for the Neuron motion capture suits and its "motion live"
    unified motion capture system for hand ,body and face .
     
    However no major hollywood film VFX company would ever use
    Iclone in  production, ( in its current state), because iclone is not very scalable and has very little support
    for quadripeds and has essentially nothing in the way of  Native Character ragdoll physics.

    And even its motion capture options do not compare to Autodesk motionbuilder  
    with regard to the amount of Data it can capture from multiple actors.

    Thus massive Battle scenes such as those seen in HBO's "Game of Thrones"
    or "Hobbit, Battle of the five armie," are not really feasible with iclone.


    One of our users over, on the Reallusion forum, created this neat little scene from the Matrix Reloaded
    in iclone and rendered it in Unity3D.

    Pretty cool.. but he had to hand key his  hits &falls which come off as a bit
    "mechanical" compared to the Golaem system in Maya or even the ragdoll I get from Endorphin. 

    Post edited by wolf359 on
  • wolf359wolf359 Posts: 3,940

    An example of the "Golaem" crowd system

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,434

    well Kingsglaive they rendered in 3Delight!

    OK they used their own animation engine Imagine but good to know 3Delight is still considered a robust renderer, yeah know DAZ studio has a somewhat watered down version but still .....

  • ArtiniArtini Posts: 10,444
    edited March 2019

    This rendering in Unity from iClone looks very promising. I need to spend more time on that.

    Below are just 2 screenshots from Unity, with the environment made in Gaia with the new fog system.

    image

    image

    pic101.jpg
    1920 x 1080 - 235K
    pic102.jpg
    1920 x 1080 - 223K
    Post edited by Artini on
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