Issue with eyes from Generation X2 converted figures..

I am having an issue with eyes on figures I have converted from Victoria 4, Genesis and Genesis 2 figures to Genesis 3.. I have all the required plugins and what not so no problem there, but anyway the issue at hand is the when I load the saved figure into studio and use the eyes side to side or just rotate one eye, the pivot point of the eye has moved forward instead of being in the centre of the eye.. 

And as such when when rotated the one eye will rotate out of the eye socket while the other eye will sink back into the socket and well look weird.. I am not sure why this is happening but it is a nuisance and not really sure how to fix it. I have supplied to images the figure is set to base resolution to show what happens the strange thing is that some conversions are worse than others..  Any help please would be greatly appreciated thank you.. :)

 

Right Eye.png
558 x 534 - 106K
Left Eye.png
656 x 656 - 112K

Comments

  • FauvistFauvist Posts: 2,219

    What I usually end up doing is adjusting the position coordinates for each individual eyeball, and sometimes adjusting the scale of each eyeball.  Even so, I find shapes transferred to Genesis 3 are distorted somewhat.  The edges of the eyelids may not lay smoothly against the eyeball anymore.

  • FauvistFauvist Posts: 2,219

    Another issue I've found is that if I have used GenX to transfer the SAME morphs more than once, such as, transferring Victoria 4 twice, then the Victoria 4 slider has to be set at 50%.

  • Ghosty12Ghosty12 Posts: 2,080
    edited February 2019

    Thank you for the help, yeah I found that issue with Genx2 with multiple instances of the same control slider to be a right royal pita.. I never knew about the distortion problem, thank you for that info too.. :)

    Post edited by Ghosty12 on
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