Save camera position in scene in DS
Taoz
Posts: 9,968
How do you save a scene in DS so it opens with the same camera position as when it was saved?
Comments
Make sure the camera is a real camera, not just the Perspective View.
Yes, that works. Thanks!
File-->Save As-->Camera(s) Preset
How does one make it a real camera? Is there a video that I can watch that will show me how it is done?
If you have the view you want using Perspective View, and want to make a real camera with the exact same settings:
Create menu > New Camera...
Select Apply Active Viewport Transforms under Options.
But that only saves the camera presets for the current scene in a separate file, doesn't it?
Nope, the saved Camera will always load as it was saved, in any scene you load it in.
Yes, but what I meant was that this (I assume) will save the presets in a separate file you have to load separately after loading the scene. What I want is having the camera presets included in the scene file.
The scene will include the cameras, but not he perspective or other views.
Not sure what you mean? If you add a camera and it's selected when you save the scene, the perspective of that camera will be saved and the scene will open from that perspective next time.
Not sure what you mean? If you add a camera and it's selected when you save the scene, the perspective of that camera will be saved and the scene will open from that perspective next time.
If it's a camera it will be saved, if you just use the Perspective or other views (front, back. etc.) it will not be saved.
If it's a camera it will be saved, if you just use the Perspective or other views (front, back. etc.) it will not be saved.
Yes - I think I misunderstood Richard, thought he meant the camera perspectives/positions/whatever wouldn't be saved.
So with my problem every time I use the cellar to make a scene it will not load with my nose to the wall but I will be able to load inside of it. The the other one is a motel set with my nose right in front. of the door. They is the way I bought and downloaded both. opening view is too close to the wall/door.
When you open Daz Studio, there's already a set of cameras there. Perspective, Front, Back, etc. These aren't 'real' cameras in the sense that they're not savable, and they don't have many settings you can adjust. With every new scene, they reset themselves to default settings, and are really only used to find your way about the scene and see what's going on.
A created camera is a different thing altogether. It has the full range of settings - XYZ trans/rot.scale, plus Perspective, Focal Length, Depth-of-field, etc, and it can be saved, either on its own or as part of the scene. If you save a created camera, then reload it (or reload the scene it was saved with), and look through it, you'll see exactly what you saw when you saved it.
My Cameras & Lights tutorial explains it all. It was written for an older version of DS, but all the basics are still the same.
http://digilander.libero.it/maclean/DStutorial.htm
mac
Are you talking about my products? The Cellar and The Hotel Room? Neither of these products include cameras, and all large scenes look like this when they first open, becuase you're seeing them through the default camera.
What you can do in Daz Studio is open the scenes, add your own cameras, then resave the scenes. Next time you open them, just select your camera(s) from the dropdown camera menu.
mac
Thank you Mac for the link and info. I use the Cellar and the Hotel Room a lot as I feel that they were made for beginners to like me. What I love the best is I can open the windows and curtain and with my lighting set my way the Cellar is just a little old and creepy. I hope to spend time today learning about cameras and lights.