FaceGen and Eyes

I've yet to dive into Facegen, but I've read here that Facegen characters' eyes are often askew. Could someone please post renders as examples? And what are possible workarounds to correct the issue?

Comments

  • When i played with the demo a long while ago. to test, I just use different eyes. the ones it creates are not that great.

  • Worlds_EdgeWorlds_Edge Posts: 2,153

    When i played with the demo a long while ago. to test, I just use different eyes. the ones it creates are not that great.

    I do the same, I use eyes from Daz characters instead of the facegen textures.  They sometimes come out ok, but never as good as eyes from other characters.  

  • HavosHavos Posts: 5,610

    I am guessing the OP is refering to warping of the eyes in the morph rather than the textures. Swapping textures is easy, trickier is where the issue is with the morph.

    However there is a free tool available that claims to fix this, although I have not tried it, so I can not say how well it works:

    https://www.sharecg.com/v/88497/browse/10/Software-and-Tools/Eye-Jaw-Morph-Fixer-for-Face-Morphs

  • I use different eyes

  • fred9803fred9803 Posts: 1,565

    I really don't think any of these likeness softwares work too well. That being said I know that they are just the first steps towards something that will eventually work much better than they do now.

  • GreybroGreybro Posts: 2,603

    May I humbly suggest that your just use this product in liu of the eyes generated from FaceGen. You won't be sorry.

     

    https://www.daz3d.com/macro-eyes-for-iray-bundle

  • GreybroGreybro Posts: 2,603
    fred9803 said:

    I really don't think any of these likeness softwares work too well. That being said I know that they are just the first steps towards something that will eventually work much better than they do now.

    Ummm, Facegen creates a very natural likeness in most cases in my opinion. It does come down to having the proper expression, the correct light and angle on your source images but I've gotten results that, at least to me look very much like the person portrayed.

  • OdaaOdaa Posts: 1,548

    I haven't had trouble with the eyeballs warping per se when I use facegen, but I have had cases where the eyes pointed in the wrong direction or where what the morph dials call "eye shape", but which is really more like "eyelid shape" or "shape of the visible part of the eye as defined by the surrounding eyelids," looked kind of weird. Pointing in the wrong direction I fix with eye pose controls, and some of the eye options in the 200 Morphs pack by @Dogz can go a long way to fixing the other.

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