FaceGen and Eyes
zombiewhacker
Posts: 696
in The Commons
I've yet to dive into Facegen, but I've read here that Facegen characters' eyes are often askew. Could someone please post renders as examples? And what are possible workarounds to correct the issue?

Comments
When i played with the demo a long while ago. to test, I just use different eyes. the ones it creates are not that great.
I do the same, I use eyes from Daz characters instead of the facegen textures. They sometimes come out ok, but never as good as eyes from other characters.
I am guessing the OP is refering to warping of the eyes in the morph rather than the textures. Swapping textures is easy, trickier is where the issue is with the morph.
However there is a free tool available that claims to fix this, although I have not tried it, so I can not say how well it works:
https://www.sharecg.com/v/88497/browse/10/Software-and-Tools/Eye-Jaw-Morph-Fixer-for-Face-Morphs
I use different eyes
I really don't think any of these likeness softwares work too well. That being said I know that they are just the first steps towards something that will eventually work much better than they do now.
May I humbly suggest that your just use this product in liu of the eyes generated from FaceGen. You won't be sorry.
https://www.daz3d.com/macro-eyes-for-iray-bundle
Ummm, Facegen creates a very natural likeness in most cases in my opinion. It does come down to having the proper expression, the correct light and angle on your source images but I've gotten results that, at least to me look very much like the person portrayed.
I haven't had trouble with the eyeballs warping per se when I use facegen, but I have had cases where the eyes pointed in the wrong direction or where what the morph dials call "eye shape", but which is really more like "eyelid shape" or "shape of the visible part of the eye as defined by the surrounding eyelids," looked kind of weird. Pointing in the wrong direction I fix with eye pose controls, and some of the eye options in the 200 Morphs pack by @Dogz can go a long way to fixing the other.