Can transferring a morph from V4 to G3F cause distortion?
amyw12
Posts: 63
Hi,
I transferred MRL Nevara for V4 figure to G3F. If it helps, I used Darkhound1's Legacy to Gen3 morph converter. I used V4.2 figure.
Can anyone tell me why I am getting uneven eyes on my figure? At a lot of angles one eye looks wider than the other (horizontal-wise). I've included some pics with arrows showing my point. I adjusted the head, face and eyes but did nothing where I only adjusted one rather than both. Everything I did involved both at the same time and evenly.
I don't know if it's because I'm not understanding depth perception or this is normal, if the seller made of skin texture or figure made them uneven on purpose. I posted this elsewhere and people say it might be intentional and looks more natural this way.
I agree but I still want to know if morph conversion causes these issues so I can look for them in the future.
PS: I have tried adjusting lighting in case the light was just brightening one side too much but it still happened. Sorry for pixely photos, they were just from viewport in iray preview.

Comments
Short answer: Yes.
Morph transfer involves the computer trying to make its best guess about which parts of the models match up; Given it's not got the intelligence of a human, and because artists can easily shape things in ways it's not expecting, it is absolutely possible for the transfer to be inexact or even badly distorted.
You need to consider morph transfer more of an approximate art than an exact science.
can't speak for the tool you used, but for the same $25 you could use genX https://www.daz3d.com/genesis-generation-x2 and the GF3 plugin https://www.daz3d.com/genx2-addon-for-genesis-3 which have given me really great results on transferring morphs.
Thank you! That makes more sense to me. I didn't know before.
Thanks for the heads up, I did not know about that tool. I will give it a go for sure!!!