Mousso's Juniper... what hair is this?

wsgentrywsgentry Posts: 573
edited January 2019 in The Commons

Anyone know what hair is used in this image?

 

Post edited by Chohole on

Comments

  • amyw12amyw12 Posts: 63

    Could it be this one with a shader preset applied?

    https://www.daz3d.com/shavonne-hair-for-genesis-3-female-s-and-male-s

  • wsgentrywsgentry Posts: 573

    Thanks Amy!  It looks similar, I wonder if it can be parted.  I bought it.  We'll see.  Thanks again.

    Scott

  • wsgentrywsgentry Posts: 573

    I gave it a shot... it's the part.  There's no morph for the part.  Thank you, though!  I appreciate it. 

    Scott

  • GoggerGogger Posts: 2,519

    Might be this one, or maybe this would work for you?

    https://www.daz3d.com/claudia-hair-for-genesis-3-and-8-females

  • wsgentrywsgentry Posts: 573

    Gogger,

    Thanks!  The part is on the wrong side.  :)  I have that hair and tried. 

    Scott

  • wsgentrywsgentry Posts: 573

    Thank you, Taoz!   That looks like it.   I've bought it and will download today after work.   Thank you, again!

    I never knew that site was there!

    Scott

  • FSMCDesignsFSMCDesigns Posts: 12,852
    wsgentry said:

    Thank you, Taoz!   That looks like it.   I've bought it and will download today after work.   Thank you, again!

    I never knew that site was there!

    Scott

    I have lots of hair from there and around Christmas they have a half price sale. You can also find 3rd party textures sets for most of the hair over at Renderosity.

  • wsgentrywsgentry Posts: 573
    edited January 2019

    Thank you, Michael!

    It's the hair.  Now, to figure out to get it to look as Mousso got the hair to look. :)  I'm thinking she converted the hair to Genesis 8 then made her own textures. 

    Scott

    Post edited by wsgentry on
  • TaozTaoz Posts: 10,307
    edited January 2019
    wsgentry said:

    Thank you, Michael!

    It's the hair.  Now, to figure out to get it to look as Mousso got the hair to look. :)

    Well the jagged look shows that she hasn't used SubD. I also wonder what texture/shader she has used, all the generic ones I've tried makes the scalp look bad, and none of the original ones have that color. I also suspect she's been using postwork on the parting, or maybe been editing the scalp

    Here's one using one of the original textures with Iray Uber and SubD.


     

     

    albany_hr-162.png
    800 x 856 - 1M
    Post edited by Taoz on
  • wsgentrywsgentry Posts: 573

    I can't even come close to getting it that close.   I load the hair, convert shader to Iray Uber.  And...I get nothing like you've gotten.  I've tried importing the OBJ--that was worse :) 

    Scott

  • TaozTaoz Posts: 10,307
    wsgentry said:

    I can't even come close to getting it that close.   I load the hair, convert shader to Iray Uber.  And...I get nothing like you've gotten.  I've tried importing the OBJ--that was worse :) 

    Scott

    Hm, strange. I'm not doing anything special, other than converting to Iray Uber and then adjusting Glossy Reflectivity to 0.16. Further shader adjustments may improve it even more.

    You can download a video showing the whole process here:

    https://taosoft.dk/temp/hr-162.mp4

    I'm using the default texture here but otherwise everything is the same. You need to parent the hair of course and then also set HeadSize morph to 1% to make it fit correctly, I've just left that out here. Iray settings are DS 4.10 default, with Dome Rotation set to about 45.0.

     

     

     

  • wsgentrywsgentry Posts: 573

    Everything you did, except the headsize morph is exactly what I did.   :)  LOL!   Have you tried a Genesis specific hair shader on it?  I did... not pretty.  :)  Thank you for the video!  

    Scott

  • TaozTaoz Posts: 10,307

     

    wsgentry said:

    Everything you did, except the headsize morph is exactly what I did.   :)  LOL!   Have you tried a Genesis specific hair shader on it?  I did... not pretty.  :)  Thank you for the video!  

    Scott

    You did the same and got a different result?

    I think you mean an Iray, not Genesis specific hair shader. Yes, I've tried a few, I didn't like the result either.  

     

  • GoggerGogger Posts: 2,519
    edited February 2019

    Just a very quick stab at it.  V4, Anagord Mara character skin, Ali's HR162, Sloshwerks' Colorwerks, Ginger hair shader.
    I have lots and lots of Ali hairs from my days of using Poser and have always loved them.  I've been meaning to try them out in DAZ.

     

    Vicki4_Ali_HR162_Sloshweks_Colorwerks_Ginger.png
    1920 x 1200 - 3M
    Post edited by Gogger on
  • wsgentrywsgentry Posts: 573
    edited February 2019
    Taoz said:

     

    wsgentry said:

    Everything you did, except the headsize morph is exactly what I did.   :)  LOL!   Have you tried a Genesis specific hair shader on it?  I did... not pretty.  :)  Thank you for the video!  

    Scott

    You did the same and got a different result?

    I think you mean an Iray, not Genesis specific hair shader. Yes, I've tried a few, I didn't like the result either.  

     

    Yep.  :)  Iray shaders... Stuff like IDG's Selective thing, Hair Lustre(er?), etc.  I have a LOT of Iray hair shaders.  ALOT.   When I get back from work, I'll continue on and post a picture of what I'm getting.   As an asside, because Juniper is pretty much a younger Michelle Pfeiffer, I'm working on the piano crawling scene from "Fabulous Baker Boys".   I'm actually surprised I haven't seen a render of that, yet.  It's a good exercise in posing, dForce, etc. 

    The good thing is:  With you and Gogger getting decent results, I know it's possible.  So, it is likely something I've set in the past that's causing my problems with the hair.  I'm still betting Mousso made her own shader for the hair. :)  It's a fun problem, though.

    Mousso, if you're reading this, Inquiring minds want to know! ;)

    Scott 

    Post edited by wsgentry on
  • OdaaOdaa Posts: 1,548

    Think Mousso's version has the scalp hidden (Opacity set to 0).

  • I was thinking that, but there must be more to it, as a good quarter of the hair volume is in the same material zone. I can get the hair looking fine with any iray presets, but can't get it quite like that image with the hard, visible part. Which is fine, you can probably use the geometry editor or something to select just the scalp part of the material zone.

  • wsgentrywsgentry Posts: 573
    edited February 2019

    This is what I get...

    Edit:  With ColorWerks Shader... I'll play with the position to get the scalp. 

    Thanks, All!  :)

    Scott

    hr-162 test.JPG
    2549 x 1796 - 356K
    hr-162 better.JPG
    2530 x 1742 - 344K
    Post edited by wsgentry on
  • TaozTaoz Posts: 10,307
    edited February 2019
    wsgentry said:

    This is what I get...

    Scott

    It's your general setup. See this video, where I start with using the DS backdrop with the same color as you, and Dome Rotation 0. It looks almost exactly like yours. Then I enable the Infinity Cove backdrop instead, and change Dome Rotation to 44. You can see the difference.

    https://taosoft.dk/temp/hr-162_2.mp4

    With your setup, try this:

    Select all hair layers, and use the following settings:

    Glossy Layered Weight: 0.30
    Glossy Reflectivity: 0.20
    Glossy Roughness: 0.55
    Glossy Anisotrophy: 1.00

    Set Iray Shutter Speed to 80.0
    Dome Rotation: 0.00

    Then you should get something like this:


     

     

     

    hr_162_2.png
    1367 x 939 - 1M
    Post edited by Taoz on
  • wsgentrywsgentry Posts: 573

    Here's what I have with the settings you gave me.  Thank you, again!

     

     

    hr-162 test 2.JPG
    1287 x 1767 - 179K
  • TaozTaoz Posts: 10,307
    wsgentry said:

    Here's what I have with the settings you gave me.  Thank you, again!

    Well those settings was for the original textures, not sure how well they'll work for other textures/shaders.

  • wsgentrywsgentry Posts: 573
    Taoz said:
    wsgentry said:

    Here's what I have with the settings you gave me.  Thank you, again!

    Well those settings was for the original textures, not sure how well they'll work for other textures/shaders.

    It's the ColorWerks Iray shader.   I'm much happier with this--I can see hair texture.   I just need to adjust the hair down a bit and it'll be fine, I think.   Thank you so much for all the help you've been.  You've really gone above the norm and I truly appreciate it.

    Scott

     

  • TaozTaoz Posts: 10,307

    No problem, glad to help!

  • wsgentrywsgentry Posts: 573

    Taoz,

     

    I looked at your products and read their descriptions.   Any idea when the Rendo product will be available again?  I truly do not know what all I've purchased there.  I have over 300 orders, though... well over a couple thousand here, too.  You can message me with information, if it's more comfortable.

    Thanks,

    Scott

  • TaozTaoz Posts: 10,307
    wsgentry said:

    Taoz,

     

    I looked at your products and read their descriptions.   Any idea when the Rendo product will be available again?  I truly do not know what all I've purchased there.  I have over 300 orders, though... well over a couple thousand here, too.  You can message me with information, if it's more comfortable.

    Thanks,

    Scott

    PM sent...

  • DkgooseDkgoose Posts: 1,451

    Sorry to bring back an old thread, but does anyone know what might of been used for the Catwoman outfit?

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