Overlapping UV Tiles in Mudbox

I'm using mudbox to try to create a diffuse texture map for a Genesis 8 Female, but when I load the figure into Mudbox with genitals, the genital tile overlaps another tile. Is there a simple way to correct this? Emphasis on simple.

Comments

  • I'm not familiar with Mudbox, but will it let you select the surface group(s) for the Anatomical Elements and then move them to a new UDIM tile? That would not affect applying the maps in DS afterwards.

  • blanston2blanston2 Posts: 14
    edited February 2019

    Not that I can tell. They suggested using Blender to move the Anatomical Elements to a new UDIM tile before importing into Mudbox. They also said Max or Maya could do this, but I don't have either of those programs. Does anyone know if this is possible in Blender, and if so, does anyone have a tutorial they could point me to?

    Edit: Or even better, can this be done in Daz?

    Post edited by blanston2 on
  • Richard HaseltineRichard Haseltine Posts: 107,999
    edited February 2019
    blanston2 said:

    Not that I can tell. They suggested using Blender to move the Anatomical Elements to a new UDIM tile before importing into Mudbox. They also said Max or Maya could do this, but I don't have either of those programs. Does anyone know if this is possible in Blender, and if so, does anyone have a tutorial they could point me to?

    Edit: Or even better, can this be done in Daz?

    It should be possible in just about any application capabale of editing UVs - you just need to select the polygons and translate them along the U axis a whole number of units. That's all UDIMs are, having each "overlapping" set of UVs on a separate 1*1 square along the horizontal, so there's no need for a special feature in the editor. Edit: it's possible soem aplications may discard any whole number part of the UV coordinates, but using higher values to make tiling a part of the mapping is an old trick so I doubt it. The tricky bit is getting the application to treat each tile as a separate entity. e.g. for painting, and not as a repeat of the basic zero to one square.

    Post edited by Richard Haseltine on
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