Overlapping UV Tiles in Mudbox
in The Commons
I'm using mudbox to try to create a diffuse texture map for a Genesis 8 Female, but when I load the figure into Mudbox with genitals, the genital tile overlaps another tile. Is there a simple way to correct this? Emphasis on simple.

Comments
I'm not familiar with Mudbox, but will it let you select the surface group(s) for the Anatomical Elements and then move them to a new UDIM tile? That would not affect applying the maps in DS afterwards.
Not that I can tell. They suggested using Blender to move the Anatomical Elements to a new UDIM tile before importing into Mudbox. They also said Max or Maya could do this, but I don't have either of those programs. Does anyone know if this is possible in Blender, and if so, does anyone have a tutorial they could point me to?
Edit: Or even better, can this be done in Daz?
It should be possible in just about any application capabale of editing UVs - you just need to select the polygons and translate them along the U axis a whole number of units. That's all UDIMs are, having each "overlapping" set of UVs on a separate 1*1 square along the horizontal, so there's no need for a special feature in the editor. Edit: it's possible soem aplications may discard any whole number part of the UV coordinates, but using higher values to make tiling a part of the mapping is an old trick so I doubt it. The tricky bit is getting the application to treat each tile as a separate entity. e.g. for painting, and not as a repeat of the basic zero to one square.