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I have no idea. I do know that when Adobe first went to Subscription-only, they stated we could always fall back on CS6 if we stopped the subscription. They even continued to sell CS6 for some time. I don't know when they stopped selling CS6 on their website, though. I've heard it is next to impossible to buy from them now.
I do think there would be legal ramifications to them disabling older licenses.
Very true, in many cases software subscription can make software that is otherwise out of reach, more affordable, or at least significantly lower initial capital outlay. I have considered it several times, but so far I've always found a usable alternative to going subscription, often for free. I've seriously looked at Substance several times, but so far the need hasn't been that great. Now that there is no possibility of having a permanent license, It will be even less attractive.
Like Wolf noted, I think in the near future, most software will go subscription. My biggest issue with subscriptions is that if you drop it, you also loose all access to the files you created, unless there is an easy way to convert them to a format usable in another program you might have.
I find myself in a very similar situation to ArtisanS. All of the discussion here made me realize that this trend to subscription software (which I fully understand, and see why it would be preferred for a company to do this) could possibly push users to use, and more importantly, financially support similar Open Source software. Just as an example, I've finally started seriously learning Blender 2.8 because it is sooo much easier for me to learn/use now, and it fits my needs for other projects with a single software. So, instead of doing a subscription plan for a software I lose if I decide to quit paying for, I'm considering joining the Blender Development Fund. A few dollars a month to help support the development of a software I can continue to use if I decide to quite paying .... what a concept. Also, like Laurie just did, I think I will also start donating more for other FOSS software I use. To me it just makes sense, because even with modest donations, the cost is much less than buying or subscribing to the commercial alternative.
Just last Thurs. I did a big public presentation that included several animations and images done with FOSS software (as a side note, it also had one animation and several stills done with Carrara). It took me less than 12 hours to set up and render a "photo real" 1080p one minute 30fps animation in Blender using Eevee. This was the first time I had ever really used Blender! It took me about 4 hours to import my model, set up the shaders, lighting, and animation (keep in mind I had to learn how to do everything in Blender except for how to import the model). Then the animation took about 3 hours to render (while I slept), and the quality was amazing! I would not have been able to do an animation with the same image quality and speed using any other software I currently have (I could have even tried to use Maya). So, yes, I am pretty sure now that a portion of the funds that would have gone to a "subscription" software, will instead be used for a membership in the Blender Development Fund. Why pay for something that you lose when you quite paying, when there is a great alternative that you can use for free, and freely provide financial support for if you find it truly beneficial.
So with other the other options available (thinking of Blender addons - some free, some $$$, but all of them I will be able to use without a monthly fee), I doubt that I will ever use substance now.
I still have a copy of PaintShop Pro 4; I actually like it's pencil line tool better than what's in Photoshop. It also still works, although it does complain during installation.
+1
I phone Microsoft a few months ago as I was re-installing Windows 10 Pro; it was complaining about the licence I'd paid for and I needed to phone up to activate it.
I was told when I complained that it was for security reasons.
I then pointed out, it wasn't for my security; the person I spoke to refused to comment on that point. Companies are quick to sell features as benefits, or sell features as benefits, whilst forgetting to point out the benefit is for them.
...Octane is the same.
Yes, I'm pretty sure about that too.
...that's the last version of PSP I have as well. I particularly like it for it's layering functions as well as it's text tool because they are so easy to use and the text tool makes use of my entire font library. Gimp on the other hand has more filters available, is also compatible with Photoshop brushes, (need PSP 6 for that), and I like it's selection tools more.
Even though it's not manatory I like Blender's optional monthly subscription offer. No yearly contract that amounts to essentially the cost of buying the SW outright in most cases but you wind up without a perpetual license. A quarterly subscription would be OK.
Oh crud, I totally forgot to mention that Photoshop filters work in Affinity Photo in my earlier post. NIK filters work exactly as they do in Photoshop :).
Laurie
Well, I pretty feel the same as L'Adair on this. But I did sign up for the subscription eight months ago after refusing to since they start it. I have every version of Photoshop since 4.5.
When I signed up for Photoshop 2018 CC. their app said there was an update for CS6. I tried to install it, but it kept failing. I then tried to install it manually, but it said I wasn't entitled to that update. After searching the internet, I found that I have to uninstall CS6 and then install it using their app. I have also read, that if you discontinue the subscription that CS6 will no longer work.(maybe that's only if you install that special update?) People said they tried to uninstall and then re-install and it still wouldn't work. They said that had to contact Adobe, and they had to do something to allow CS6 to work again. Can't verify that what I read is true, as I haven't let my subscription lapse yet. But it's something to look forward too. I guess.
Since I haven't used Vue in a while I totally missed that they went subscription only too, oh well such as life. If I even want to play with PBR in Vue I will sign up but that has forced me to think really long and hard about it.
That was another program on my list that has now been crossed off. At this rate, I'll have more money for Daz. LOL. (as if I don't spend more than enough already).
Laurie
@DustRider, I posted something like that in the part 1 of the Allegorithmic thread, (very wordy, of course. lol) I'm including the quote from the post I was responding to:
There's a bit more, specific to Allegoritmic.
This thread is proof it isn't necessary for all the big software companies to go subscription-only for people to start looking for open source alternatives. But for large numbers of people to turn to Linux and other open source alternatives, I suspect it will have to be a "straw and the camel's back" scenario. At least for many older folks. Perhaps the younger generations are already using Linux. (I've tried, but my brain is too entrenched in Windows.)
Your personal theories about what motivates people dont really matter to the software companies.
Even if we remove torrents from the equation there is the matter of people not buying upgrades
because their old versions still run on their current OS or even keep older machines & OS's on "life support" to run older applications.
those people stop paying for years.
This stalls revenue as well which is why it makes no business sense for these sub based application companies to continue to offerFull stand alone perpetual versions after they have started a subscription based model that kills the app the moment you miss a payment.
Control+Z. The newest version at least (.5a) has it :)
^yep - and you can set the number of undo levels yourself (0-64). (There's also Redo - but it's the ctrl-shift-z from Blender rather than ctrl-y (which I believe is more standard)).
There's also the ability to use layers now.
The problem with Armor Paint review videos at the moment is that it's rapidly changing (being still in alpha/beta depending on function).
They need to add alpha options to the brushes, and masks to the layers, but it's coming along well.
Think I read that alphas at least, is up next for version .6
Laurie
I have the current CC Photoshop and CS 5.1 installed on the same drive. I frequentlly work with the two versions.. My license for CS5.1 was not disabled.
The Blender subscription is totally different, as well as being voluntary, you don't lose access to all of YOUR content when you stop paying (ransomware). I happily pay towards Blender development (I'm sitting here watching Babylon 5 and fondly remembering Lightwave and the Video Toaster!)
Allegorithmic have said that they won't be changing their current pricing structure.
Yes, with the caveat "for now."
They are saying anyone with the Indie license subscription will be able to purchase the perpetual license after 12 months for $49. And anyone with a perpetual license will retain that license.
The bigger question, which they are unable to answer, is how will the pricing structure change in the future and how will those changes affect existing licensees. At what point will we no longer be able to buy a maintenance agreement for the software? At what point will feature updates be limited to the CC versions? And so on.
I jumped the gun and bit the bullet and went for a perpetual license. I hope that Adobe remembers the common (as opposed law-speak in a case law society) meaning of the world perpetual.....as in until the universe turns to a cold cinder.....not that I like SP and SD verry much but it sure beats texturing with Gimp, Krita, Blender and Metashape. What was odd was that my maintenence period was said to stop a 3-2-2019.....I would have guessed 25-1-2020. But hey......I don't care that much for upgrades for what essentially has become orfened software.
You have your quotes confused mate
I have not mentioned Blender in this thread .
that passage you quoted was made by
@nonesuch00
Hmmm, I guess the vid I watched is older then. Thanks for the info Laurie!
You bet :)
Laurie
RamWolf,
I would be fine to pay 9.99 for PS a month.....in Europe we pay a bit more depending on the version.....we have a 145 euro option with 20 Gb cloud (I don't need cloud so this would be my take on things) and a 290 euro option with 1 Tb cloud. The full creative cloud is 840 euro a year......that about a grand. For a lot of software I would not be using. It would clog up my machine, slow down my program up times (a freind of mine has it running on a high end Mac (double Xeon and full SSD and even he complains). Therefore I switched to Open Source for my 2D needs ages ago. I use Krita for drawing pixel art, Gimp (32 bit version as of version 10) for photoediting, my raw converter is DxO or even Silkypics 3.0 which also gets the job done (Panasonic). Film editing is done in Blender, Natron and the free version of BlackMagic's DaVinci....for rendering I use Cycles, EEVEE, Iray and Unreal Engine 4 (lightning fast and clean enough for most purposes)......in one project if it pleases me.
Now I understand the logic behind the subscription model. If software dominates the market and upgrades only ad marginal benefits (that most people don't need) then you maybe a succesfull company with lost of (naging) customers, but you sales will drop.....therefore I supported Allegorithmic on a monthly basis as most of the serious customers did. That 24 euro bought me the hope that Allegorithmic would improve the gripes I had with the software and a grab of 30 more or less cool materials on their Substance Source. It worked for me at least. But being in limbo about the future of my pipeline is not something I like te be. So I changed my subscription to perpertual (what ever that means) and will take a year or so to phase it out of my pipeline. Done that, been there.......no problemo ((c) Alf).
Greets
YUP and updates are free rather than the cost of a heafty upgrade cost for a perpetual license. Nice to put that in a context that makes folks think.... how much do allot of us spend at a cafe' for something that's gone in 1/2 hour?
I went for the $19.99 indie licensing. Since a majority of my PayPal spending is subscriptions, I can probably cancel a few if it suddenly jumps to adobe’s $50/month subscription. I’m probably going to cancel my octane render subscription for a while since I got a better computer that runs iray a lot faster.