Noob questions on making a morph
DigitalSteam
Posts: 299
Just to be sure I have this right - when you create a morph for an object, a vehicle, wardrobe, anything, you export in base res, right?
And if it doesn't keep exactly the same number of edges, faces, and vertices (though I suppose, if you change one of those, you change all of them, but you know what I mean :) ), otherwise, it's not a "morph" but a geograft you want to use, and that's a whole different sack of cats[sup]1[/sup], right?
1 - SickleYield. (2017, January 01). Geograft/Clothes With Extra Bones In Daz Studio 4.9
Comments
Yes, export at base resolution, and you can't change the mesh except to move the points around. If you make a geograft you're replacing a body part, so that's quite different I would think.
And if you import it back into DAZ, the vertex numbering has to stay the same.
Thank you! And, yep - as noted - it's a whole different sack of cats. One I look forward to sticking both arms down into, but not today :)
Dude, wait, what? A spotlight has been shone into the depths of my ignorance. I shall now go a-Googling. :)
Basically, it means no adding or deletion of geometry.
Also the vertices have to stay in the same order in the file. That is the numbering part.
You think that's a nube question? Hell, I don't even know what a morph is. I think I win.
Thank you, everyone :)
Jake - run! Once you start making your own stuff, it's all over. ;)