hi please can someone help me with zbrush

i am trying to put stitches on my clothing but when i bring it back to daz studio i dont know what settings to use 

please someone help  this is very upsetting  i bought some nice stitches and i dont know how to put them on my clothing with zbrush into daz studio 

Comments

  • First of all have you bought stitch tool or a brush? Is it a clothing item you created or you're trying to add them to something you own?

  • lasagnamanlasagnaman Posts: 1,001

    hi trying to add it to the clothing i own  and yes i bought zbrush stitch brushes from cubebrush.co

  • 3Diva3Diva Posts: 12,027

    It sounds like you're wanting to create a morph for the clothing? Adding stitches for the clothing item can probably be done that way, via a morph with the morph loader pro. I'm not very familiar with clothing creation or creating morphs for clothing though, so maybe someone can give some advice on that. :)

    Good luck! It sounds like a really cool idea and I hope you get it figured out. :)

  • Ok so I am assuming you've bought a sculpting brush that you can sculpt stitches with not an insert tool brush that adds stitches as actual geometry.

    There's really no easy way of going about this because in order to have nice set of stitches you need to create a set of texture maps.

    If I'm correctly assuming that the brushes you bought sculpt stitches than you'd need to export the desired garment from daz than import it into zbrush. Once it's in zbrush your garment needs to be subdivided enough times that the stitches look good. Let's say an average shirt has 30,000 polygons, you want to hit ctrl+d until it's in the millions. It all depends on garment. Try sculpting with your brush till you get desired effect. If you're not seeing enough detail subdivide again. Once you paint all the stitches you export a normal map. Here's where people who do textures would take that into another program and create color, height, etc maps to make those stitches stand out further. You can than plug in your normal map with the stitches in the proper spot under surfaces tab of the garment.

  • What Cichy said...

  • lasagnamanlasagnaman Posts: 1,001

    what program after zbrush does it go in before exporting to daz studio 

  • lasagnamanlasagnaman Posts: 1,001

    yes nothing on zbrush

  • The application in DS is gong to be the same however you generate the maps, though. Or is it generating the maps that is yur issue?

  • lasagnamanlasagnaman Posts: 1,001

    generating the maps in other words i want to use zbrush stitch brushes on my daz studio clothing and then click on goz to get back into daz 

     

  • You need to use ZBrush to generate a normal map, which you can then apply to the the jacket in the Surfaces pane - Cichy3D does mention this above, but doesn't give instructions (and I can't recall the steps); however, it's a fairly common task so you should be able to find written or video guides. The main potential issus are stacked UVs (if the jacket's mapping isn't all on one image) and already having a normal map (so that you need to combine the map for your stitches with the existing map). You may also want a colour map, if the thread is meant to be different in tone or hue from the jacket, which is done by baking the polypainting in ZBrush to a texture, flipping the V axis of the map, and exporting - that can be combined with the existing maps using Diffuse Overlay.

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