Why so long between updates to Daz Studio?

It's been over a year since there's been an update to Studio, I'm patient, but this is way too long. Do we know what the holdup is? Is it because Daz Studio 5 is around the corner perhaps? then if so, why all the secrecy? Daz Studio is free program with little or no competition, so I think a little transparency would be nice. 

For example, I have a project I'm working on that requires the use if a spherical animated Iray stereo camera. Iray has the ability to handle stereo cameras, but Daz does not. Is it in a planned upgrade? I have no idea, no one does, it's a mystery. If someone told me it was planned, should be released this spring for example. I’d say great, I can plan accordingly. 

The closest competitor to Daz I guess would be Reallusion with their iclone package, I remember receiving teaser previews of their upcoming character creator months before release. It built excitement, they even had little videos of the new features.

I can understand to a point why Apple keeps a tight lid on development, but seriously do we need this veil of secrecy for Daz Studio. I’m not saying be transparent for everything, I could see not wanting to publish the release date of genesis 9 or any major character releases. But not studio, come on Daz enough with the secrecy.

 

Comments

  • LeanaLeana Posts: 3,479
    edited January 10

    It's been over a year since there's been an update to Studio

    Over a year? For latest general release maybe, but there have been several public beta versions of 4.11 released in 2018...

    Post edited by Leana on
  • deepsixdeepsix Posts: 33
    Leana said:

    It's been over a year since there's been an update to Studio

    Over a year? For latest general release maybe, but there have been several public beta versions of 4.11 released in 2018...

    Anything mind blowingly new/interesting in 4.11? I'd love to see a roadmap for DAZ Studio and the Genesis figures. I have been having a lot of fun with Blender 2.8 realtime over the last year and hardly touched DAZ lately. Getting figures/props ported over is a challenge however.

  • DS is the very definition of a closed source product.  It may be free as in beer, but it's very definitely not free as in speech.  (I'd say it's more accurate to say it's freemium rather than free: the software itself is free but to do interesting things you need content, which is paid for.)  Some closed source vendors like to tease what they are planning, Daz seems not to feel that would be helpful to them, except in so far as the public beta reveals what is ahead.  (Perhaps there are some commercial partners who get more info e.g. plugin developers.)  That is a commercial decision Daz has made - or they just want to be able to jump out from behind a wall and yell 'Surprise!'.

  • wolf359wolf359 Posts: 2,017

    The closest competitor to Daz I guess would be Reallusion with their iclone
     package, I remember receiving teaser previews of their upcoming character
     creator months before release. It built excitement, they even had little videos of the new features.


    Reallusion has a different business model than Daz.
    They generate revenue from selling licenses to a multi- tiered suite of
    Character animation products with a strong focus on Exporting Characters & Data to other environments
    especially game engines.

    It is in their best interest to publish Roadmaps and teaser videos.


    Daz is a  3D figure & content platform
    the Studio software is a classic "Loss leader" product to foment content sales
    and provide a platform to use the content 
    the "Changelog" can sometimes give hints about new upcoming program capabilities
    if you can manage to decipher the seemingly intentionally cryptic language it uses

    The Daz PA's sometimes announce upcoming figure products. 

  • wolf359wolf359 Posts: 2,017

    As an Addendum; IMHO Game engines and realtime rendering are the future.
    Video game industry  revenues typically eclipses both Hollywood and the music
    industry by wide margin. 

    People now have begun realize the animated film making potential 
    of engines like Unity &Unreal 

    This is where the next battleground will be in terms of screen resolutions,frame rates and 
    Graphics hardware performance

    If you want to see some "sneak peek, "roadmap" type  promotions of what the
    Daz parent company is doing on the Game dev side, there is some
    really cool looking "eye candy"over at the Daz sister  site

    https://www.morph3d.com

  • nicsttnicstt Posts: 7,593

    I prefer to be surprised than have what marketting feel will help sell the product; generally I don't trust marketting departments to get it right.

     

  • Dave63Dave63 Posts: 20

    They have been telling us what changes they have been making in each beta update. In the thread at the top of this forum. Hilights include a newer version of IRAY, Improvements to dForm, expanded scripting tool, Improvements to content creator tools.

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