Obj. Import from 3dsMax. Normals messed up?

QuazaqueQuazaque Posts: 36

Hello.

I have a model done in Max. When I import it to DAZ I have weird normals behavior. Looks like they are unified? It's being triangulated on import. But what about normals?

When I cut the wall in Max, I had to break all normals in Edit Normals modifier to make them even.

But after export-import they are messed up.

Any solution for this?

Post edited by Chohole on

Comments

  • MaraunMaraun Posts: 10
    edited January 2019

    Go to material surface and decrease smooth angle.

    Post edited by Maraun on
  • Maraun said:

    Go to material surface and decrease smooth angle.

    Thank you very much! Didn't even notice what was there in the bottom of the list of Surface Editor. Tha't actually a great feature

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