Many morph packages -

davesodaveso Posts: 7,881

There are quite a few morph packages for each generation. I usually buy the DO packages right off, but then there are a lot by PAs. 
I tend to stay away from anything spun from the original DAZ morphs ... characters, and so forth... 

But there are others using zbrush, that are custom. ... but how many morph packages do you need really? Are they different enough to warrant purchase? 
I also noticed that the newer base characters don;t seem to morph as well as V4/M4 ... the mesh seems to pull apart quicker. any comments on that?

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,846

    So you stay away from characters morphed using the DO morphs and only use characters that are created without the DO morphs, correct?

    I also tend to go with characters that are custom morphed because they tend to be more unique.

    I enjoy creating my own characters though and love using the Simtenero Randomizer for this process also. You can select any morphs you want, including only custom faces and create your own characters.

    As for mesh pulling apart, I haven't seen this happen before, but can imagine it being an issues with extreme morphs. V4 was a denser mesh than the genesis figures, so that might have so0mething to do with it.

  • davesodaveso Posts: 7,881

    So you stay away from characters morphed using the DO morphs and only use characters that are created without the DO morphs, correct?

    I also tend to go with characters that are custom morphed because they tend to be more unique.

    I enjoy creating my own characters though and love using the Simtenero Randomizer for this process also. You can select any morphs you want, including only custom faces and create your own characters.

    As for mesh pulling apart, I haven't seen this happen before, but can imagine it being an issues with extreme morphs. V4 was a denser mesh than the genesis figures, so that might have so0mething to do with it.

    mesh .. probably. i haven;t even looked at the mesh for Genesis characters. need to some day. I like to just craqnk the dials ... they are locked to avoid overstretch, but the dial turns dont change enough for me laugh 

    yes , unique is the key. I've had the randomizer in my wishlist for awhile. It was just on sale but didn't have the funds. RDNA had one for Poser V4/M4 that I used quite a bit. 
    Also bought Skin Builder 3 ... it is pretty decent but I found the skin created is basically the same over and over ... the blemishes, moles, etc.. and the skin deformities, lines, etc... based on several skin texture sets. 
    But that aside I like it. .. or I'm missing something. I'm thinking it might be possible to add additonal skin sets to it? 

    morphs ... 

  • AllenArtAllenArt Posts: 7,175

    So you stay away from characters morphed using the DO morphs and only use characters that are created without the DO morphs, correct?

    I also tend to go with characters that are custom morphed because they tend to be more unique.

    I enjoy creating my own characters though and love using the Simtenero Randomizer for this process also. You can select any morphs you want, including only custom faces and create your own characters.

    As for mesh pulling apart, I haven't seen this happen before, but can imagine it being an issues with extreme morphs. V4 was a denser mesh than the genesis figures, so that might have so0mething to do with it.

    This.

    Laurie

  • TaozTaoz Posts: 10,281
    edited January 2019
    daveso said:


    I also noticed that the newer base characters don;t seem to morph as well as V4/M4 ... the mesh seems to pull apart quicker. any comments on that?

    I haven't noticed that, here's a rather extreme morph for G3 and the mesh looks perfectly fine to me. I've checked the G8 version too and it looks the same.


    dog_mesh.png
    750 x 612 - 87K
    Post edited by Taoz on
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