Auxilary Mode vs. Draw Settings Interactive mode. Which should I use?
in The Commons
Recently I purchased Render Throttle for Iray, https://www.daz3d.com/render-throttle-for-iray , and I found that it worked with interactive iray mode and the Draw Settings menu. Ive never used interactive mode or the draw settings for displaying my works in progress. I always used the auxilary viewport. Ive heard that the auxilary viewport uses alot of recources and I was wondering if someone could comment on the pros and cons of using interactive mode instead. Also, if interactive mode is preffered to auxilary, why use the auxilary viewport at all?
Thanks

Comments
The Aux Viewport is a viewport and not a render mode. Interactive mode is a render mode and not a viewport. They are two different things.
You can set both the Aux viewport and the main viewport to any render mode you like, from wireframe to texture shaded to Iray interactive mode.
You can have the Aux viewport floating over your main scene view, drag it to a relatively small size and switch it to Iray interactive, while having your main scene in a less resource-intensive mode, like texture shaded. That way you can get a (small) preview of what your scene will look like much faster than processing the full-sized main viewport.
Ok, thats pretty much how ive been using Auxilary mode. Im not sure how to switch it into interactive mode though. I cant find interactive on the dropdown list. Is that where Draw settings comes into play? Switching to interactive mode displays as such on the auxilary viewport? What differences can be expected between viewing in interactive mode as opposed to photreal? Skins defenitley look different.
Photoreal is used for final render. Use interactive to see things in the viewports. Select iray icon in the viewports to have the interactive mode be "used".
Because it's called NVIDIA Iray. It's the last option in the dropdown, after Cartoon Shaded.
The draw settings offer a few additional controls that influence how things are displayed in the various render modes.
Thanks for the help. That clears things up. I was using photoreal in the viewports.