Anyone Rendered Hinako for Mei Lin 8?
I was wondering if anyone tried rendering Hinako in Iray using the included base skin. If so, did you need to make any adjustments to the skin settings?
I decided to try rendering this actor with a single spotlight at 6000k and the skin seemed a bit "melancholy" with the tint, so to speak. Dropped the K down and it became more of a greenish tint. Going up above 6000k just makes it ridiculously cyanotic. No matter what lighting I tried, it just didn't come anywhere close to how the skin appeared in the product screenshots. I did some searching and discovered a setting called SSS Reflectance Tint and saw that this actor's skin was set at 0.85 1.00 1.00 by default and that the color showing in the tab was kind of bluish. I had to bump 0.85 up to 0.97 to eradicate the effects of the unnatural tint from any kind of light. I still probably need to make some other adjustments to get the proper color because too much "white" doesn't look natural either.

Comments
By default, I found she had a tint that made her look like she'd just been found dead in a ditch. Turning down the skin translucency to its lowest preset created something that felt closer to the preview pictures, but it still didn't have quite the appeal of what I saw in the promos. Not quite enough for me to ask for a refund, but I haven't ended up using the character as much as I thought I would.
The promos look a little pale and blue-ish to me so I think out of the box is actually close to the promo. Render 1 is out of the box, render 2 is with SSS Reflectance Tint for skin/lips/nails set to 255 241 238 to "liven" the skin up. Scene is lit with two 6500K lights, no hdri.
Well I'm messing around with various settings now for the skin. I made the SSS ReflectanceTint 0.97 0.98 1.00 for all three types of spot renders.
The first spot renders(column "1") was "Scene Only" with Glossy Layered Weight .50, Glossy Roughness .60 which are the defaults.
The second spot renders(column "2") was "Scene Only" with Glossy Layered Weight 1.00, Glossy Roughness .45 .
The third spot renders(column "3") used the same settings as column 2 except render was set to "Dome and Scene".
However, the lips/lipstick texture appears to be screwed up and seems to be reflecting a pinkish color regardless of what I do. Also, I'm noticing tiny black dots in spot renders(in both Scene-only and Dome & Scene) unlike with other characters.
I am not getting the pink/red reflection. I used the black lipstick included with the character and the add gloss option also included. The black spots I believe are a bug in Iray. I got them in DAZ Studio 4.10 but not in beta 4.11.