Were there any K4 characters included a genesis(1) version?

MistaraMistara Posts: 38,675

seeing a bunch of V4 characters included a GN1 version,  was there any K4?

i know i can use the K4 skin textures on Genesis Kid,

liking something like this head morph/char

https://www.daz3d.com/autumn-sunshine-fairy-k4

 

thanks smiley

 

Comments

  • NorthOf45NorthOf45 Posts: 5,692

    Never saw any characters for both K4 and Genesis, but lots, as you say, for V4 and Genesis, or M4 and Genesis. Genesis and Genesis 2 M&F have Basic Child morphs; Genesis 3 & 8 have none built-in. The only child characters I know of are the Growing-Up sets (and the Brothers and Sisters add-ons, or similar, when available). I guess with the mixing abilities of the base figure, you could dial-in part of any grown-up character to get some variation. Maybe there's just not enough money in it to make separate child characters. GenX2 seems like the only easy way to bring them in. Come to think of it, there hasn't been much in the way of real children's clothing either, after Kids 4.

  • JOdelJOdel Posts: 6,316
    edited December 2018

    Genesis 1 comes with a Basic Child morph which is pretty much identical to K4 (not K4's Toddler or Chibi morphs, however). G1 also accepts K4 textures. Since K4 was one of the last pre-Genesis bases to be released, the development crew probably decided to make it easy on us. 

    After Genesis 1 you pretty much had to go tp PAs to get kid characters. Although even with G1 if you wanted specific K4 characters you needed to port them over with GenX. 

    Post edited by JOdel on
  • MistaraMistara Posts: 38,675

    how well does genx actually work?

  • NorthOf45NorthOf45 Posts: 5,692

    Pretty well, actually. I've never taken enough time to put it to good use, but plan to. Someday. It can be quite confusing to use at first. There are so many options that aren't immediately obvious, it takes some studying. I followed a couple of tutorials a long time ago and got something working, but never had time to continue in depth. It was, like, okay, I know this works, good to know.

  • Matt_CastleMatt_Castle Posts: 3,010
    Mystarra said:

    how well does genx actually work?

    Remarkably well with the characters I've transferred so far. I've not transferred that many characters, but so far the original and GenX versions are pretty much entirely indistinguishable in their base pose.

    Things are obviously a bit different when you start posing, as different generations differ in more than just shape - as they don't have completely identical rigging, joints will deform slightly differently (which may be a good thing if you want to benefit from the improved technology, or may be less ideal when you've got an extreme morph that no longer has the right corrective JCMs).

    You do also end up with clothing no longer having specific fit morphs, should your original character have used common bases or morphs, and thus end relying more on auto-follow and things like Fit Control.

  • mindsongmindsong Posts: 1,725

    Not too many kid shapes out there for Genesis (of any Gx family, for that matter).

    While GenX has a lot of options, there are some good step-by-steps out there (forums and youtube) for doing simple morphs of a full character, just body, or just head of a K4 into a Genesis1 morph slider or three. The results are generally very good.

    Note that if you simply 'Genx' the head/face morph, and use the native 'basic-child' shape and traditional Genesis1 body morphs (or the 'growing-up' morphs from Zev0, I think) to fine-tune your character's body, the body movements will be of 'native Genesis' movement quality (I use Genesis1 almost exclusively). If the head morphs are extreme, sometimes existing Genesis face morphs (like expressions) will need tweaking, but that happens with any custom morphs on a figure.

    FWIW, I just bought Virtual-World's 'children of the world' morphs for K4 during the PA sale with the intention of using them on Genesis1 via this same workflow. I will probably just do the head-shapes, and shape my bodies via native Genesis1 and the mentioned Growing-Up morph-set that I also own.

    Note that you can also create some interesting 'kids' in Genesis1 by dialing up the Basic-Child, then adding aiko/hiro (or any other!) head shapes and traditional facial dials. It's also fun to make a good looking adult character on the genesis base and then shrink it to see how it looks!

    good luck!, and don't be to wary of the GenX tool. It's a workflow in-itself, but has a nice rhythm when you do it a couple of times.

    --ms

  • JOdelJOdel Posts: 6,316

    Something to remember about GenX ports is that you need to dial in the base character shape on the Genesis figure first in order to get the best match. So you need the legacy morphs as well.

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