Character's face doesn't look identical
in The Commons
Daz world,
I've been working in DS for few months now and getting pretty savvy with it. I'm happy with what I'm able to achieve and the way my projects look. I've purchased a lot of characters and other accessories from here as well as Renderosity website. However, my problem is that characters I purchased, their faces don't look identical to faces on pictures I see from the sellers of the products. Once I render my work their faces look beautiful but still not identical to sellers pictures. Let's put it this way, comparing my render to seller's characters look like they are siblings but not the same person. I use the same skin mats along with all other materials provided in the package. I use iray for rendering and light is pretty good so I don't think render is an issue. Sellers I bought the products from tend to be very respectable and have a lot of experience. Also I see other sellers using that same character to sell accessories and the pictures look exactly the same to the originals. I wonder if they use some picture editing app after the initial render like PS or something of that nature to enrich the quality or is it just me doing something wrong?

Comments
Could you provide a sample so we can get a better idea of what's going on? Something else to check is on the Parameters tab, select "All Used" (or something like that, not at my PC at the moment) to show everything that has been applied to the character. Check and make sure there isn't an extraneous morph being added. I've run into that a couple of times where a character morph isn't save quite right and winds up applying to every character, instead of the one that it's meant to be for.
It might be worth checking the "Currently Used" morphs list, as it is possible to accidentally get morphs to automatically load - I had an issue where I managed to save a copy of the Charlotte 8 shape that was automatically loading on all G8F characters except my personally saved ones.
The exact same light HDRI will affect color tone of the skin. The exact same loaded morphs will affect the face shape. A morph can work on the base figure, but some times requires an add on shape or the HD addon to look identicall to the promos. Required products matter. You will need to provide specific information. There are too many variables otherwise.
As FirstBastion mention, lights affect the look of a character; but also the camera settings affect it. To test this assertion, please try swiching the Perspective parameter in the camera that you are using on and off. You are going to see a difference. Then try changing other parameters too, like the focal length. Unless you use the same lights and cameras the PA used in his/her renders, your characters will look slightly different.
This is something to keep in mind. http://www.danvojtech.cz/blog/2016/07/amazing-how-focal-length-affect-shape-of-the-face/
way back many years ago, probably Poser 4 even, I had a serious problem with face shape... it was exactly the focal length of the camera. With poser I set it to 105-115. It changes the shape drastically...
the default camera made the faces look alien. it was a flabbergaster to even the creator of the figure at the time.
I was going to say check the camera. A few years ago I was working on a character and somehow in the process perspective was turned off - I thought the morph was messed up because suddenly the face looked more square and heavy.
lighting, then camera then hair. I can't begin to tell you how many times I saw a great promo and couldn;t figure our why my version looked different and it was usually because the hair was different
Yes, the hair can make a huge difference.
As a real world example I was just telling my wife that Jennifer Garner looks, to me, quite different based on whether her hair is up versus having it down. She has very angular features, square jaw, high cheeks, etc. They really jump out at you when her hair is up. When it's down, it softens all that a lot. To my eyes, at least.
I rarely play with camera settings, I guess I will have to now!
+1
Yes, hair style and color are very important to change the look of a character!
I think that your render looks great!
lorelei is a V4 character and the promo images are rendered in poser, so the chance fo you getting your render from DS to look anything like the product promos are very slim bascially because of the 2 different render engines used.
If you are using a lighting preset product that you purchase - be aware that the lighting is most often set up for a camera loaded in the default position, pointing at a character who is positioned in the "zero" spot. If you move the camera to a different angle, or move the character somewhere else in the 3D universe away from "zero", then the expensive and perfect looking lighting in the promo images for the lighting product will likely look nothing like your render, and may be very disappointing.
Also look carefully at the "Required Products" on the product page for the character you are using. If you don't have ALL the require products then the character won't look identical. And maybe check the Read Me file to see if the artist who created the character has any tips on using it.
Hair affects look, definitely.
One of my favorite examples:
Zooey Deschanel without bangs blew my mind.
Also makeup
If the entire object of the exercise is to recreate those promo images, then FSMCDesigns defined the problem. Not only are we talking about a different render engine, but material settings that are also different when used in DAZ Studio and unerringly require adjustment. Etc. Is it hypothetically possible to reproduce those results in DAZ Studio? Possibly in 3Delight if you are really willing to go to some considerable effort. But I highly doubt you have a snowball's hope of doing so if you are using Iray.
Instead of focusing on reproducing the promos, I would suggest that you simply focus on producing credible reproductions of your own. With proper material settings designed for your render engine of choice, and proper lighting, that should be very doable, even with a V4 character.
I always change the camera settings when doing portaits especially...the default is just too low a setting. For a portrait I go between 90 and 110 on the focal length. When you back the camera away from the subject you can then lower the focal length.
Laurie
Also, expressions can change the look of a character drastically!