Any way to create a morph to Item A, from Item B(with different number of vertex?)

Let's say i want to create a cube(Item B) morph to a genesis figure(Item A), i can't do it since they don't have the same number of vertex.But even if i send the cube to hexagon and change the number of vertex to match the figure, the morph kind of explodes back in daz. So far it seens to be impossible to do, but is there anyway to create a morph to a figure using the shape of another object?

Comments

  • Vertex count alone isn't enough, they need to be in the same order - which with a cube and a human isn't likely to make any kind of sense. When loading a new morph from an OBJ DS takes the position of the OBJ's first vertex as the new position of the target's first vertex, the position of the OBJ's second vertex as the position of the target's second vertex, and so on. You might be able to use snapping and sculpting in Hexagon to make the Genesis mesh match the shape of the modified cube, then load that as a morph, but that would require quite a bit of work.

  • wizwiz Posts: 1,100
    edited December 2018

    There's a product in the store to do this. Name escapes me.

    It's a basic "shrink wrap" morphing algorithm, and genesis to cube and sphere were among the samples, although it can do pretty much anything.

    And if all you need is to morph Genesis into a cube, check with mCasual or look through his free scripts. I thought he did that one. I did find his mcjAddSphereMorphLite script, select something and morph it into a sphere. Cubes are easy (sorry Richard, but they really are. Remember, a cube is basically a sphere with all the angles rounded to 90 degrees, and anything can be blown up into a sphere in a few simple steps).

    Post edited by wiz on
  • wizwiz Posts: 1,100
    edited December 2018
Sign In or Register to comment.