Using M & V muscle maps and skeleton in animations
johranshadi
Posts: 142
in The Commons
My question is about the anatomy 4 pro bundle for Michael 4 and Victoria 4. What I want to do is animate Michael 4 performing an exercise, then after a few repetitions, I want to highlight the targeted muscle/muscles. I just want that specific muscle to be visible after about 10 frames, not the whole muscle map (which I know can be done by playing with the opacity slider). I couldn't find any straightforward way to do that and I really don't want to go through the long process of manually hiding muscles in the scene tab. Am I missing something or is that a dead end?
Thanks in advance!

Comments
Easiest thing I can think of:
Fair warning, neither the muscle map nor the normal M4/V4 maps really have any sort of region mapping that corresponds to the individual muscles, and so if you select an upper arm, for example, you're going to get a kind of ragged cut away at the wrist and elbow. To really do what you want, you'd have to paint a bunch of trans maps, each highlighting one muscle group you want to highlight (paint on a layer above the muscle map) and then use that trans map on the main texture, not the muscle map, to fade it out appropriately. I've done this before for a medical app, and that's exactly what I ended up doing.
Now, what did you want to know about skeletons?
Thanks for taking the time to reply wiz! You mentioned some new features that I didn't know about. I googled the object shells and they sound easy and straightforward. The problem I had with transparency is that I can't make one region transparent but it only works on a figure as a whole. I don't know if you can do that with object shells? The painting seems like a new area I have to figure out. I know that it is located on the left panel, along with a content library and renders, but I haven't used it before.
As for the skeletons, eventually I want to do the same with them, but highlighting an injury (resulting from bad posture for example). My project may also involve moving bones to simulate injury. I imagine that would be easier as I won't need to do any painting?
Thanks again!