Skin Overlay Products - Now Available (Commercial)

245

Comments

  • SiscaSisca Posts: 875
    edited December 1969

    The MR version does not include the script to apply the images

    Thanks, I kind of figured that was the case but I wanted to be sure. Now to finish checking out with the regular one before more stuff leaps into my cart. :)

  • barbultbarbult Posts: 26,270
    edited December 1969

    Gamma Correction ON Render Settings:

    render_settings.JPG
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  • DraagonStormDraagonStorm Posts: 748
    edited December 1969

    Not sure what's going on there... Here is with Gamma Correction On and the Gamma Correction Off

    GammaCorrectionOff.jpg
    640 x 800 - 162K
    GammaCorrectionOn.jpg
    640 x 800 - 211K
  • barbultbarbult Posts: 26,270
    edited December 1969

    Not sure what's going on there... Here is with Gamma Correction On and the Gamma Correction Off

    In your Gamma Correction On render, did you set gamma to 2.2? If so, it shouldn't have been dark like that.
  • DraagonStormDraagonStorm Posts: 748
    edited September 2013

    Using your render settings. (I've never used Gamma Correction)

    GammaCorrectionOnScreenShot.jpg
    1272 x 930 - 129K
    Post edited by DraagonStorm on
  • barbultbarbult Posts: 26,270
    edited December 1969

    Yours looks good! Thanks for testing.

    I manually set the gamma for the vascularity displacement maps to 1.00 instead of 0.00. That seems to have resolved the problem for me. When gamma is 0, DS "guesses" the correct gamma. Maybe something I had been working on before trying the skin overlays caused DS to make a bad guess. Anyway, the weirdness is gone and I can continue to try more overlays.

    disp_gamm_forced_to_1.jpg
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    set_gamma_1.JPG
    613 x 704 - 78K
  • BarubaryBarubary Posts: 1,232
    edited December 1969

    I am, quite frankly, still not sure what version to get. Thing is, I use Reality (and occasionally Luxus) for my renders. Obviously, getting the script version seems far easier than hand-editing textures (but then again, who knows, given the general stability of DS). But I am not sure if Reality and Luxus work correctly with LIE - anyone have any insight on this?

  • SiscaSisca Posts: 875
    edited December 1969

    No insight on Reality and LIE but, if I understand the response to my question above, then you really only need the Merchant Resource version if you're going to modify skins for commercial use.

  • DraagonStormDraagonStorm Posts: 748
    edited December 1969

    Barubary said:
    I am, quite frankly, still not sure what version to get. Thing is, I use Reality (and occasionally Luxus) for my renders. Obviously, getting the script version seems far easier than hand-editing textures (but then again, who knows, given the general stability of DS). But I am not sure if Reality and Luxus work correctly with LIE - anyone have any insight on this?

    LIE works fine in both Reality and Luxus

  • Richard HaseltineRichard Haseltine Posts: 108,332
    edited December 1969

    0 should cause DS to use the most appropriate setting, but sometimes (especially if you are using a Shader Mixer shader) it doesn't and an explicit setting is needed. It may also be a problem with images used in LIE, I don't know.

  • SiscaSisca Posts: 875
    edited December 1969

    Barubary said:
    I am, quite frankly, still not sure what version to get. Thing is, I use Reality (and occasionally Luxus) for my renders. Obviously, getting the script version seems far easier than hand-editing textures (but then again, who knows, given the general stability of DS). But I am not sure if Reality and Luxus work correctly with LIE - anyone have any insight on this?

    As a test I started a render using Luxus and it seems to be working. I've got the main bundle (not the MR) and applied the freckles to one of my G2F characters and they're rendering fine. Her lips are a bit pale but that's probably something I've got setup wrong for LuxRender since my Lux experience is basically nil at this point.

  • barbultbarbult Posts: 26,270
    edited December 1969

    I'm continuing to have issues with the skin overlays with Gamma Correction On.

    The displacement (I'm using vascularity) seems to change the size of the body parts, especially in the face. Even looking at DraagonStorm's posted image, it looks like the eyes, nose and mouth don't look normal. See how the mouth is partly open? I created a simple test with Genesis Basic Male and no added lights. I did not even change the displacement image gamma in this test. Compare the two images with/without vascularity displacement.

    But I THINK I am on to a solution. I think that if I set Gamma Correction to OFF and Gamma to 1 BEFORE I add the skin overlays and then turn Gamma Correction ON and set Gamma to 2.2 it will work correctly. I've only done a minimal test, so I need to test more.

    Genesis_basic_male_gamma_on_2.2_vascularity_displacement_.jpg
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    Genesis_basic_male_gamma_on_2.2_no_skin_overlays_.jpg
    800 x 699 - 169K
  • BarubaryBarubary Posts: 1,232
    edited December 1969

    Thanks a lot for the replies!! The standard version it is :D

  • Zev0Zev0 Posts: 7,122
    edited September 2013

    The displacement maps should not be doing that. You can even see in the promos this issue does not occur. Must be a setting you are using that's causing it. Seems like Gamma correction is the culprit.

    Post edited by Zev0 on
  • CbirdCbird Posts: 493
    edited December 1969

    Love the look of this product, but don't use DS, and want to use it with Carrara (just for myself not sale). I don't mind starting in photoshop, but I'm not sure what to buy. Any tips or suggestions?

  • Zev0Zev0 Posts: 7,122
    edited December 1969

    Well The MR is quite easy to use. Basically you drag and drop the desired overlay onto your skin set..Eg head veins onto the head texture map, and save as a copy and plug that copied map instead of the original into the channel. Same process for the desired displacement or bump map. So basically you will swap out the original textures, with your ones that contain the overlays. I will post a tutorial from the vascularity product that goes into detail of how to do this. Although its not the same product, the tips in that MR tutorial follow the same set of rules.

  • CbirdCbird Posts: 493
    edited December 1969

    Thank you! Exactly what I was wondering. Off to the store :)

  • Zev0Zev0 Posts: 7,122
    edited September 2013

    Here is the tutorial from the vascularity MR. So review it and see if the MR is something for you. https://www.dropbox.com/s/rz3ss73805wb662/Tutorial.pdf

    Post edited by Zev0 on
  • BoorsmanBoorsman Posts: 281
    edited December 1969

    just tried to create a thread for this, but it didn't work for some odd reason. I can't see the bottom of the window when I open the script. What can I do to perhaps resize the window or is it my screen that's needing adjustment?

    Screenshot_(4).png
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  • DraagonStormDraagonStorm Posts: 748
    edited December 1969

    You'll need to resize your screen... I did my best to use as little real estate as I could, but still make sense out of the options.

  • edited December 1969

    So I bought the merchant bundle and want to use it in carrara, but I can't seem to get anything in my Adobe Elements 10. Everything is in groups and when I select layer simplify the resulting layer is completely blank. Is there a version I can get that doesn't have all the layers grouped since Elements doesn't handle groups well?

    Thanks,
    Boojum the brown bunny

  • Zev0Zev0 Posts: 7,122
    edited September 2013

    Hi boojumbunn. The products states for Photoshop and Gimp, not Elements. I cannot save multiple versions for max compatability. You can get gimp for free, and remove the groups and resave the resource psd's. I do not use Elements so it was not tested for compatability with it. Sorry.

    Post edited by Zev0 on
  • edited December 1969

    Here is the text from the product:

    Skin Overlay Merchant Resource for V4,M4 and V5,M5 skin sets contains .PSD files with easy to apply layers giving you instant Aging and Blemish results. Each overlay type contains its own group with source files, as well as presets and easy to follow instructions on how to modify and apply, making skin editing easy.

    I don't see anyplace where it says photoshop or gimp and there is no requred field.. But thanks. I'll go ahead and use gimp to open it!

    Boojum the brown bunny

  • Zev0Zev0 Posts: 7,122
    edited September 2013

    http://www.daz3d.com/new-releases/skin-overlay-merchant-resource-bundle

    It's listed on the main promo under the heading. the required fields are listed on the individual ones. I'll tell daz to add it on the bundle. Sorry for any confusion.

    Post edited by Zev0 on
  • edited December 1969

    Ah! I see it now. It's inside the picture. :) And no problem, Gimp is free so should work fine. I was just a bit worried because none of my software that works with PSD's were openning it. I didn't know that Gimp could handle it. Gimp is downloading on my home system now. Then I can begin working in Carrara and posting in the Carrara forums on the best settings to use. :D

    Boojum the brown bunny

  • TJohnTJohn Posts: 11,339
    edited December 1969

    So I bought the merchant bundle and want to use it in carrara, but I can't seem to get anything in my Adobe Elements 10. Everything is in groups and when I select layer simplify the resulting layer is completely blank. Is there a version I can get that doesn't have all the layers grouped since Elements doesn't handle groups well?

    Thanks,
    Boojum the brown bunny


    Hi!
    I haven't tried this myself but this might work:

    http://www.simplephotoshop.com/elementsplus/en_US/ungroup.htm

  • edited December 1969

    tjohn said:

    Hi!
    I haven't tried this myself but this might work:

    http://www.simplephotoshop.com/elementsplus/en_US/ungroup.htm

    Ok, that looks cool. right now, Gimp is working.. so I'll keep working with it to make the first test set for use in Carrara. I'll try the elements ungroup effect after I get home.

    Boojum the brown bunny

  • Zev0Zev0 Posts: 7,122
    edited December 1969

    Cool.:)

  • TJohnTJohn Posts: 11,339
    edited December 1969

    OK, one thing is missing from this thread...successful renders. :)
    So here's my first postable: Michael 5.
    3Delight, no postwork except for the sig; uses SSS settings, and Skin Overlays for freckles, moles, vascularity, and skin detail.
    I love this set, Zev0! :cheese:
    I recommend viewing at full size. :)

    Michael_5.jpg
    1500 x 1500 - 432K
  • Zev0Zev0 Posts: 7,122
    edited December 1969

    Hooray a render:) Very nice:)

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