2018 Holiday Loyalty Rewards Sale

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Comments

  • nicsttnicstt Posts: 11,715
    Drip said:

    I was hoping for BadKitteh Co.'s new Evita Cyberpunk Megapack to fall off the "new release" list (or be included in either the "Still New" or "Recent Top Seller" list) before this sale was over. It's definitely worth the $32.95, but sadly, I just can't afford such an investment for only one product for now. I guess I'll just keep it bookmarked in my Prio Wishlist for now, meaning that whenever the opportunity comes up, be it funds or a great bargain, I'll get it!

    You can hope all you want, but it isn't due to become eligible for sale until early January; 60 days is the norm for Daz.

  • CbirdCbird Posts: 493

    The first loyalty banner said it was good until the end of the month, shouldn't it still be working? I see a lot of people with the same question.

  • Cbird said:

    The first loyalty banner said it was good until the end of the month, shouldn't it still be working? I see a lot of people with the same question.

    Seems like they changed their mind at some point, as it was modified to Dec. 26 just a bit before Dec. 26 (can't remember how long, but it wasn't long before). It is disappointing to have it taken down earlier than they previously advertised (and for most of the month). Definitely wouldn't have minded having my loyalty discount apply to some of today's new releases...

  • L'AdairL'Adair Posts: 9,479
    Cbird said:

    The first loyalty banner said it was good until the end of the month, shouldn't it still be working? I see a lot of people with the same question.

    Seems like they changed their mind at some point, as it was modified to Dec. 26 just a bit before Dec. 26 (can't remember how long, but it wasn't long before). It is disappointing to have it taken down earlier than they previously advertised (and for most of the month). Definitely wouldn't have minded having my loyalty discount apply to some of today's new releases...

    They changed the expiration date sometime on the 26th. I have a screenshot of the Final Day sale promo with the expiration date of the Loyalty Discount still showing as the 31st.

  • 1) Interesting that the end of the sale date shifted. Even if it was a mistake, you think would still honor it.

    2) It’s always hard to go back to non-sale prices. I remember how hard it was to pay full price (well with a 30% discount) after last year’s sale.

    3) I decided earlier this year that there is very little I will purchase from DAZ if it’s not at least 50% off. With DAZ, eventually everything goes on sale, so back to just wishlisting things I would have bought earlier this week. 

    4) This has always been an expensive hobby, but with increasing prices, I wonder if they are going to eventually put price their primary market?

    J

  • L'AdairL'Adair Posts: 9,479
    edited December 2018

    1) Interesting that the end of the sale date shifted. Even if it was a mistake, you think would still honor it.

    2) It’s always hard to go back to non-sale prices. I remember how hard it was to pay full price (well with a 30% discount) after last year’s sale.

    3) I decided earlier this year that there is very little I will purchase from DAZ if it’s not at least 50% off. With DAZ, eventually everything goes on sale, so back to just wishlisting things I would have bought earlier this week. 

    4) This has always been an expensive hobby, but with increasing prices, I wonder if they are going to eventually put price their primary market?

    J

    Rising prices is a fact in all markets as cost of labor continues to go up. Companies that rely on big discounts to pull in the custom need to keep their base prices high, as well, so the profits after the discounted prices are still acceptable. Not as big an issue with digital products, but the people behind the digital properties still need to make a decent income.

    A bigger issue, I think, is increases in income are not keeping pace with increases in the cost of living, (and haven't for a very long time!) That means our disposable income keeps shrinking, and we need to make every dollar of discretionary spending go further. (And explains why we're so disappointed the loyalty discount ended early. Even though I suspect most of us spent way too much money already. I know I did.)

    The best way to handle the ever increasing price of 3D content is to start making your own. (Yes, easier said than done.) When you learn how, for example, to make clothing assets you already have fit any figure, in Daz Studio or another program—Blender and Hexagon are both free—you don't need to buy nearly so many assets to clothe your models. When you learn how to create morphs for your characters in DS using dForms or in another program, you become less dependent on other artists' work to create a unique character. And so on.

    By learning ways to do for yourself some of what you've been paying others to create for you, you free up more of your budget for things you don't want to attempt. (For me, that would be large sets, animals, iray shaders, hair…)

    I don't think Daz will ever out price their primary market because, in my opinion, their primary market consists of people new to the hobby, who haven't learned how to do any of this stuff themselves. As people learn to be less dependent on purchased assets and start spending less, we are replaced by those who just found Daz and have an empty runtime to fill! (Just an observation and opinion, not a cricism. I love our PAs and the work they sell here at Daz.)

    Post edited by L'Adair on
  • L’Adair:

    I completely agree with you with regards to expendable income not keeping up with the market forces. I know that happened to me. My salary stayed basically the same, but my “overtime” hours were pretty much stopped. This was basically an issue of management as a cost controlling mechanism.

    And I agree with you about creating content. I think most of us in this for awhile do start creating content if for our own purposes or to share with others. However, I do think learning to create content can also be a pretty a expensive hobby in its own right. True there are some great free software packages out there like Hexagon or Blender, but, in my opinion, nothing is really better than some of the more expensive programs like Marvelous Designer, ZBrush, VUE, Lightwave, etc... I have a whole slate of tools that I’ve picked up over the years. And with each new tool, it does take a lot of time to learn. 

    At the same time, learning can be an investment in and of itself. Without the amazing PAs willing to create courses for using DAZ or other 3D software programs, I know my own learning curve would have been pretty bad. I have a folder on my computer that’s devoted to the courses I’ve picked up over the years. 

    Ultimately, I’m not really disagreeing with you, just saying that at the current prices I do not know if I would have jumped down this rabbit hole if I stumbled across it today. I’m definitely hooked now and I continue to support my favorite PAs and new ones who create content that I really like. I just don’t immediately purchase everything I like. For years, I never wished listed anything, but have seen myself reign in my spending a bit. Do it get me wrong, I’m still very much a DAZ power-purchaser. I sometimes wonder if I maybe #1.

    J

  • L'AdairL'Adair Posts: 9,479

    Oh, yeah. Like everything else, it's time versus money. I don't see myself buying the expensive modeling programs, (I can barely get around in Hexagon, and Blender still intimidates me,) but I did pick up MD8, as well as training from CGElves, and I also bought Blacksmith 3D. Substance Painter is on my radar, too, but I'll wait until I'm somewhat proficient with MD before I add another program to my toolbelt.

    I think using Daz Studio and purchased content is a lot like "paint by numbers" at first. We're just so excited to be creating 3D art and it looks really good to us. But as we progress in the hobby, we want to start choosing our own colors, and after a while, we want to color outside of the lines, and before too long, we start learning how to use the more powerful tools within DS to create art that is truly, uniquely, our own. It's a fun and satsfying journey, and there's always room for improvement, especially as the technology continues to evolve.

    I think that's why it's so addictive. At least for me.

    Or maybe it's really the Hotel California in disguise, and we can never leave.
    laugh

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