Animate2, problem with pinning?

SylvanSylvan Posts: 2,719

Is it still not possible to pin a character so to keep their feet from shuffeling oddly when they move? I seem to remember that there were issues with that, or does my memory serve me wrong?

Comments

  • IvyIvy Posts: 7,165
    edited November 2018

    Hi, Yes Feet skating is still a flaw with aniblocks you don't usuaully get feet skating with hand custom keyframe animation.  But for some reason mocaps seem to all have some kind of feet skating across the ground issue and as to date there is no plugin or script or fix for it that I know of other than correcting it with keymate.key-frame by keyframe

    Post edited by Ivy on
  • SylvanSylvan Posts: 2,719

    Ah thanks! So it is fixable, just not a quick fix. I am on the fence of getting Animate2, but the pinning issue always stopped me. I just watched some animations and all the feet did indeed were skating and hardly anyone seems to correct it. So I am wondering if it's just too big of a hassle, or too difficult.

  • IvyIvy Posts: 7,165
    edited November 2018

    For me  & for the type animations i make its not worth the effort needed.  if the sliding around is bad or uncorrectable.  I just hide it with camera POV and don't show the feet on the ground..  .Maybe if you were going for real life photorealistic type animation of a full person walking then feet skating would be a big issue. Alot of stuff can be hidden with good film directing and Cam angles . I mean really when your interacting with someone in real life how often do you look at their feet smiley

    Post edited by Ivy on
  • SylvanSylvan Posts: 2,719

    I do like a more realistic look, so the skating would be a thing for me. But If it's possible to adjust, even though labour intensive way, I am considering it :)

  • wolf359wolf359 Posts: 3,931
    edited November 2018


    The  reason Daz studio  has this issue is because there is no IK solver
    with foot contact and probably never will be because of the Daz pose control 
    systems priority over the rigging

    We had this discussion a few months ago on the Reallusion forums
    Even though we have Maya human IK and several built in tools to eliminate it
     ,foot sliding still happens iclone, particualry at the stopping point of the
    canned locomotion clips.

    I put this challenge to them:

    Without pulling out your old DVD's/BluRays..
    give me a detailed description of "Aragorn's" Footwear in"Lord of the Rings the two towers"
    or "King Theoden's" perhaps??


    or Matt Damon in any of the "Bourne Identity" movies
    and these are in the action movie genre with fighting & kicking.

    Cinematic shot framing rarely lingers on the feet during locomotion
    unless it is some foot /shoe related plot point that furthers the narrative.


    Understand...I get it.

    People paid for the whole outfit and perhaps wish to show the ensemblewink
    they put together from the Daz store.

    However filmakers rarely shoot wide full body shots shots with everyones feet showing anyway
    so why  create more work for yourself when you can shoot above the knees 
    98 percent of the time.

    BTW, fixing footsliding frame by frame never truly fixes it..trust me
    I know this from my many  painful years animating with Poser.angry

    Post edited by wolf359 on
  • rav4rav4 Posts: 96

    This feet skating talk reminded me of a youtube I saw. So now I've found it again. In this youtube video, Travis Davids talks about foot sliding error and how to fix it. Starts a little after 7 min into video. Hope this helps.

    Youtube vid title:  Mixamo and Daz 3D - How To Combine Mixamo Animations In Daz

  • IvyIvy Posts: 7,165
    edited January 2019

    That is a great find Thanks for sharing it.  . that looks like a pretty simple work around for the genesis & g2 . but unfortunately when i tried it on gensis 8 this trick didn't work for g3 & 8 because of the different bone structure I am guessing

    Post edited by Ivy on
Sign In or Register to comment.