What accuracy should I expect from GenX?
Hi all. I purchased GenX today to see if I could convert one of my V4 characters to Genesis. However, I noticed that the face on Genesis is slightly different e.g. eyes and mouth stand out to me (see attachments). Are slight differences in the face expected, or do they indicate that I've done something wrong? Differences in the body don't concern me.
Here's what I've done:
- Loaded base, morphs++ and muscle into Genx
- Transfered to Genesis as a single morph dial
- Set V4 dial to 1.00 on Genesis
- Set my newly created character dial to 1.00
Figure on left is original V4. Figure on right is Genesis-based.
test 02 - V4.jpg
658 x 891 - 268K
test 02 - Genesis.jpg
658 x 891 - 267K
Post edited by Joe827 on

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Is it possible to move this thread to "The Commons"? Occasionally, I see some people discussion GenX there. I just don't want to annoy with repeat posts if it is possible for a moderator to move this one.
You can move threads youeself, if you started them. Click on the gear Icon, click on edit, change the category from the drop down on the left, save the changes
Gasp! Thank you Chohole.
Hi, I've transfered a lot of characters using GenX. The Genesis character should be almost indistinguishable from the V4 character. Make sure that EVERY morph used in the original character is transfered. So if ANY of the morphs belonging to Aiko, the Girl, etc were used in making the original, or are required for the original, then they have to be included in the transfer.
"Transitions", like transitions in scale - are not transfereable. So if the original V4 figure had any scale changes, they'll have to be dialed in by hand on the new figure.
Your V4 figure appears to be looking upwards. Are you using the exact same focal length lens on both cameras? And the exact same camera position? If not, it will change the perspective and the faces won't look the same.
You can also try adjusting the amount of V4 which you dial in to the new character. That can have an effect. You also have to make sure no Genesis morphs are turned on.
Good to know.
As far as I can tell, the only morphs used in the character are morphs++, base and muscle. I am going to examine it more closely again this weekend to see if I uncover something else. As far as the dial values are concerned, I think I used the "get from selected figure" option or something like that.
Yep, exact same camera position. The eyes looking up is a slight difference that resulted from the transfer (or just a difference in default eye rotation. Either way, not concerned). The overall shape of the eyes are different however. When I open the two images in an image viewer and flip back and forth (like an eye test), the differences are apparent.
I used a blank Genesis figure, but I'll double check this next time. Thanks for your feedback.
I have seen some subtle conversion differences, as are also mentioned in the product doc(s), as mesh-matching is probably a dark-art when the meshes aren't exactly the same. Unless they're side-by-side, I'm usually hard-pressed to tell that it's not a perfect match.
I also recall seeing three conversion options in a main GenX2 screen pull-down menu (right side, half-way-down the 'Transfer' tab) that mentions 'smooth', 'edges', and 'fast'. Perhaps one of these options might help you get a closer match.
FWIW, I've used it for many V4-to-Genesis1 conversions, and it does a pretty good job, but my standards might not be as high as what you're hoping for!
cheers, and good luck!,
--ms
You don't need to copy over all the morphs, just select "Create Single Morph" as the Mode, and then give your character as the name as the morph.
I would not say that the final transfers will be identical, but they should be very similar. Below is a transfer I did some time ago for V4 Francesca. If I remember correctly, it is V4 in the middle, and Genesis and Genesis 2 Female on either side.
Your V4 character may have a morph on the eyeball; be sure to check that.
Ah yes, I remember seeing the 'smooth', 'edges' and 'fast options somewhere. I will give them a try. Thanks for the suggestion.
It is not so much as a matter of standards, just a matter of needs. Some characters in my library are custom OC's that others have paid for me to develop and use in commissions for them. So changes in the faces may not be appreciated.
As I mentioned at the top, I used a single morph dial.
Thank you for the examples. They are a good bench mark for me.