is it possible to draw lines within DS?

davesodaveso Posts: 7,771

I would like to draw within DS ... lines, arcs, etc. and ajust them as far as width ... is this possible? The only thing I see is to create primitives .. not to draw lines. 

Comments

  • No.  You would need a modeler and import the geometry.

  • MarcCCTxMarcCCTx Posts: 943
    edited November 2018

    https://www.daz3d.com/everyday-morphing-primitives

    Something like this might have a primitive you could use. Or if you have something with an easy-pose electrical cable.

    Post edited by MarcCCTx on
  • davesodaveso Posts: 7,771

    what i want to do is draw lines, arcs, etc on a flat plane ... i guess another way wouold be to use  photoshop or something and di iut, then use thaqt as a texture. 

     

  • SylvanSylvan Posts: 2,719

    Hexagon would do the trick

  • PaintboxPaintbox Posts: 1,633

    If it is to measure, than you could at measure metrics. You can “draw” lines to measure between points. 

  • A procedural shader might be able to do it, depending on what you want, though it would be tricky to adjust and would show only in renders (and would be specific to Iray or 3Delight).

  • I use planes and cubes... and measure metrics

  • almahiedraalmahiedra Posts: 1,365
    edited November 2018

    A procedural shader might be able to do it, depending on what you want, though it would be tricky to adjust and would show only in renders (and would be specific to Iray or 3Delight).

    With a plane, even on a surface, knowing a few facts in geometry and distance, and adding transparency in the shader. Factible in 3delight at least.

    Post edited by almahiedra on
  • davesodaveso Posts: 7,771
    GiGi_7 said:

    A procedural shader might be able to do it, depending on what you want, though it would be tricky to adjust and would show only in renders (and would be specific to Iray or 3Delight).

    With a plane, even on a surface, knowing a few facts in geometry and distance, and adding transparency in the shader. Factible in 3delight at least.

    that might be the eaiest way to do it.  Straight lines are obviously easy with planes, curves not so much. 

     

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