Morph help
beyonder2k9
Posts: 117
in The Commons
So I previously made a head morph and was able to export/import it no problem. However, if I modifiy the head again and export/import, the head morph works, but now the body morphs slightly. I can't figure out what I am doing wrong. Any ideas? Help!!! lol

Comments
Sounds like you're exporting it with something dielled in; if not might be a setting that is wrong.
What do you use to do your morphs?
Check the Parameters pane Property Group 'Currently Used' for unwanted morphs.
You can select the figure and use Zero Figure from the Edit menu, the Parameters panes option menu or the right-click menu on the viewport to reset the figure before exporting.
Zero Figure will make it high res again because thats the default value of this Resolution Level property slider. However if you set it to Base them Memorize Figure and finaly Zero Figure it will stay as you memorized it.
I assume with export/ import you mean OBJs. In OBJ export options I would use the Daz Scaling Preset also in the OBJ import options so you don't get rounding up issues with other scales.
I don't get why you need to export it again, do you have used GoZ and now you want to combine some of your morphs?
...
I dialed some morphs. and exported it. then brought it in with MLP(morph loader pro).Exrything worked fine. I simply adjusted the eyes with a dial, then re exported and brought it in with MLP. Now the head works as it is supposed to but now the body slightly morphs smaller. I chacked for other morphs being used/dialed and there were none. It's the strangest thing and i can't figure it out. The body should not morph at all.
I have only had to do this a few times, so i cant say i am 100% certain this solves it, but i think this is where the 'reverse deformations' setting comes in, try enable that setting in morph loader when you reimport the obj as a morph. Believe that is required when you export a figure that was not in 'zero' state.
That solved it!!! Thank you so much!!