Collisions to Morphs

VIArtsVIArts Posts: 1,523

Since a lot of clothing ad hair have a smoothing modifier with collisions applied in DS that other programs like Carrara don't have, I thought making a morph for those collisions would be a solution. I've tried to do this with different clothing, but I'm  about to show you an issue I get every time.

 

I'm using a Bobbie25 Classy Casual dress I bought a thousand years ago on G1 (pic 1). I made sure Resolution Level in the Mesh Resolution tab was set to Base. I8 exported as an OBJ with the conversion se to DAZ Studio and Scale at 100. And then...

Edit > Figure or Object > Morph Loader Pro...

Import settings are hes same as export, so the conversion set to DAZ Studio and Scale at 100.

Click Load Morph Files... and select my OBJ. Click Acce-pt.

Save as... > Support Asset >Morph Asset

Delete the dress from the scene, make G1 visible, load the dress from my library, remove the moot hing modifier.

 

Now, when I drag the new slider to the right, the result is (pic 2) and dragging left results in (pic 3). Everything, every time..

 

What am I missing?

Capture.PNG
1920 x 1048 - 504K
Capture2.PNG
1920 x 1048 - 570K
Capture3.PNG
1920 x 1048 - 524K

Comments

  • Sven DullahSven Dullah Posts: 7,621
    edited November 2018

    You need to zero the Genesis base figure shaping, before exporting!

    Post edited by Sven Dullah on
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