Dark sets that are pitch black...?
in The Commons
There are sets that are pitch black until you render and even the iray preview is too dark to see anything.
It's like the effect where the floor turns black until you get close enough or tilt the camera a certain way-
but imagine that for the entire area.
Making the ceiling or walls invisible and using a HDRI does not change anything.
Anyone else experience this and what's the workaround?

Comments
Have you tried the ghost lights with those? Kindred Arts has a set specifically for rooms that you can adapt to fit almost any space.
Oh, I can light it just fine, it;s the regular Daz stage (the working environment BEFORE the render or Iray preview)
That's dark as all.
Even the Iray preview is black.
Once I hit render, it lights up and looks normal.
Oh, go to the top of the view screen there is a little button there that if you hold the mouse over it, it will say click here to display options. Scroll down and hit the preview lights button. See if that works. Or hit Ctrl L
Oh, I tried that to no avail. I probably should have mentioned all the things I tried.
That about sums up my knowledge on this particular subject then lol. Which sets are the culprit? Hopefully someone else will chime in as well.
This is one
https://www.daz3d.com/sci-fi-prison-corridor
Create a camera if there isn't one in the scene, and in the headlamp setting switch from auto to ON
In environments like these, I usually create my character(s) in a different file, save as subset, and then merge them into the environment file once I'm happy with them. That way, I have the pose and look I want before they enter the dark lighting environment. HTH.
Try adding the 'UberAreaLight Disc' from the 'omnifreaker\UberAreaLight' folder. That will add a light disc, which you can delete right away as you don't need it, and the 'AreaLight - HeadLamp Blocker'. That thing should do the trick (hopefully).
I have to say that I do not have any problems seeing that set in the preview (unless I use render preview, of course). I'm using the current DS 4.11 Beta, so it might be something that they fixed there?
Yes, that works, and it's simple.
Will try that. Thank you so very much.
Looks like it. Here's what I see in DS 4.10, in Perspective View as well as through a Camera with HeadLamp (any mode Auto/On/Off)).
In DS 4.11 I see the same as you. That's with Backface Lighting set to ON, if I set it to OFF it looks like in 4.10. Setting Backface Lighting to ON makes no difference in 4.10 though.
I din't try it with this EXACT set, but I tried the headlamp with another set and I also had no change.
I'm still using 4.10 so....it appears I either need to update or use another set.
Actually Distant lights seems to work in DS 4.10 as viewport lights (see screenshot). The strange thing is that they seem to light in the opposite direction than the one the point in, so maybe the light is actually caused by reflection of some kind. But it works, the two lights I'm using here lights up everything, even the inside of the cells.
For rendering I tried to put some small plane mesh lights at the pointed end of the lamps on the ceiling, seems to work fine.