how to fix this texture issue?
So I'm trying to create a room using Cinema4D and export the walls and floor into OBJ files, then importing them into Daz3D. When I apply shaders to it, I get those lines like on the back wall and the top of the right wall instead of the full texture. I know I probably could get better result if I use UV mapping, but if I were to use shaders in DAZ3D instead, how do I fix this issue?
room.jpg
1920 x 1080 - 2M

Comments
I'm not sure what you were expecting - for most purposes DS needs surfaces to be UV mapped, even the procedural methods often rely on U and V values. There are, at least in 3delight, some options in Shader Mixer or via the Shads of Life shaders which simply project onto the 3D surface, I think Iray has soem optins like that too (again, through Shader Mixer).