Show Us Your Iray Renders. Part VII
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Comments
Happy Halloween - the great pumpkin
Awesome job, BandoriFan!
"A peacefull scenery" - since halloween is over now, i needed a little peace in my renders ;-)
A very slinky lady, beautifully posed and lit. I look forward to further renders of Lady Jessica.
Cheers,
Alex.
november 01
Nice Looks like a good cover for a book
thank you
november 02
"Someone You Loved"
Excellent
I didn't intend to spend my whole day messing about and rendering this scene, but I did. 25 subtle changes later, here is where I stopped with it for the day. Or maybe it is done? <shrug>

Chameleon and his Little Fly Buddy by Gogger
excellent
excellent
Thank you!
Messing around with my skin shader.
"Rags"
Since the galleries are still down...
november 03
renderfem & TraceSL Nice work
This has an alternate title; which leads into a bit of story element. Once the galleries are back I'll flesh that out a little. My foray into Daz was initially to help me create art for a visual story and most of my renders are setup or practice shots for that. The scene came together quite easily, and shows that practice has certainly made posing and composing a shot easier. With some careful texture culling I was able to render the whole scene in one render inside ~3.5 GB of memory.
I can't quite decide if that expression is petulant or angry but I quite like how it looks, at least from the camera angle. I'd be happy for feedback; I feel like I still have a mountain of things to learn.
She's got that Tell Me No I dare you look
Thanks
Oh my gosh I love how you coordinated her outfit!
Here's an amazing dress I got for free! I converted it to G8 with a utility and added a dForce modifier that I played around with. I had to move her left arm since the dress morphed weird. I feel like it might have a decent illusion of tulle and avoid structureless draping. I used Lyra as the model and the couch is from a dance studio set
That is a lovely dress; it does look as though the fabric has some natural stiffness too it, which is what I think you mean by that.
About 80% of the time I really like how dForce works. The other 20% makes me so... frustrated.
The dress is the stock Universal Dress with one of its expansion textures, although I completely removed all dforce simulation settings from anything other than the skirt. The shoes are from the ghost bride dress with its stock black matte material. I converted them to props and parented to her hand which worked better than I hoped. The Commander's cape gave me the most trouble. I could not find a way to remove the silver surface texture. Every material I tried had no effect (other than changing it in OGL mode); Iray stubbornly kept showing the silver.
Did you make sure the cape was selected in the "surfaces" tab before applying your texture?
I did. There is only one surface for that cape that I can see and I am straight up replacing the material. See the preview attached for what I mean:
Happy N7 Day!
Never mind. Didn't look at the whole image you posted. Did you try selecting "Cape_Fleetcommander", and applying the shader then?
in the rain
I did make sure it was selected. No change outside of 3DL. I did find a buried child node with material assignments (and a 'front' and 'reverse' cape surface, which is not selectable), which does effect the Iray render, although it leaves odd honeycomb patterns on the surface. I'll keep poking at it.
Speaking of the cape, I finished a companion render to my last one: "A dance deferred."
I made a few versions of this, with various changes to the fountain splashes and vines. I finally settled on this one. The city in the background is not really exacting as I expected it to be too out of focus to matter; I eventually plan to built a proper backdrop and layout for similar shots, as this will be a recurring location in the story I am constructing.
This is only lit from the HDRI (the city emissives are too far away to effect anything in the foreground). I am starting to really appreciate how natural the light from one can look.
The shoes, which worked so well as a prop, were a nightmare to try and fit nicely to the G8 figure, even following Sickleyield's excellent instructions. Its really too bad that G3 shoes (and some dresses) do not translate well to the G8 figure.
Really nice renders lately by everyone! Here there are a couple of mine:
Nice work