Show Us Your Iray Renders. Part VII

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Comments

  • Oso3DOso3D Posts: 15,085

    Thank you! I worked hard to hit that effect, going after Victorian photos. (Though properly speaking, in that period you'd need long exposure cameras so you wouldn't have a casual scene like that)

     

  • xmasrosexmasrose Posts: 1,409

    Great ones Oso3D!

    Ivy you made her look good. Great work and cute image.

    Rafmer Impressive!

     

  • xmasrosexmasrose Posts: 1,409

    Getting ready for christmas (still a bit early!)  Gallery link

     

  • Nice pic

    Don't know about to early Xmas stuff showed up in the stores last week and a half of August here

     

  • davesodaveso Posts: 7,780
    edited November 2019

    not sure how this fits in with anything, but it's iray  ... no postwork. Its sort of eh, but i like it. sort of. one bad - the camera should have ben pulled back to allow complete head in frame. shucks. 

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  • RafmerRafmer Posts: 564

    My latest Anima: Beyond Fantasy character. He is a warlock; darkness and fire magic.

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  • xmasrosexmasrose Posts: 1,409

    Thank you Robert Freise, here too christmas shopping is coming earlier each year!

  • IvyIvy Posts: 7,165

    Getting ready for christmas (still a bit early!)  Gallery link

     

    I love the details in your render @xmasrose (aka tulipe) :)  But its a little early for christmas me too. Thanks to Amazon, it makes my shopping much easier though. no crowds to fight .

  • xmasrosexmasrose Posts: 1,409

    Thank you @Ivy

  • tkdroberttkdrobert Posts: 3,606

    Armored Hero II

    Armored Hero II by tkdrobert

  • AnimAnim Posts: 241
    edited October 2019

    Experiment with a selfmade leotard.

     

    Post edited by Anim on
  • FishtalesFishtales Posts: 6,212

    I've fallen behind a bit. New laptop and it has taken a while to get it all sorted laugh

    Ginger Cat.

    2019-10-21 12:10:10.770 Total Rendering Time: 3 hours 53 minutes 23.7 seconds

     

    Click on image for full size.

     

    Friends?

    2019-10-21 12:10:10.770 Total Rendering Time: 9 hours 

    Click on image for full size

     

  • fastbike1fastbike1 Posts: 4,078
    edited October 2019

    Here's a Studio Shot of Sloane for Bridget 8 (https://www.daz3d.com/sloane-for-bridget-8) with the dForce Daydream Outfit (https://www.daz3d.com/dforce-daydream-for-genesis-8-females-). dForce was applied to the skirt with no issues and no timeline. 

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  • frankrblowfrankrblow Posts: 2,052

    Mahalo!

  • Made as a way to keep my animation based 3D skills sharp.

    https://twitter.com/LevithorArts

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  • nohiznguyennohiznguyen Posts: 263
    edited October 2019

    Yay yay! 

    Post edited by nohiznguyen on
  • tkdrobert said:

    Armored Hero II

    Armored Hero II by tkdrobert

    Nice render this has Coalition Rapier Armor written over it ! keep up the great work !

  • tkdroberttkdrobert Posts: 3,606
    tkdrobert said:

    Armored Hero II

    Armored Hero II by tkdrobert

    Nice render this has Coalition Rapier Armor written over it ! keep up the great work !

    The Rapier armor meshed very well with the other parts I kitbashed it with.  Only problem is the shoe meshes get a little warped when you fit them to G1.  At least it seems that way to me.

  • L'AdairL'Adair Posts: 9,479

    Aftermath

    Aftermath

    My October image for Llola's monthly challenge on PFDLives.com. The theme is "Weather and it's effects."

    Realistically, there would have been more boats and a lot more people, but as it is, I had to use Scene Optimizer and Resource Saver Shaders, get creative with instances, and hide any skin that wasn't actually showing. This still rendered a relatively slow 800 samples an hour, on my GTX 1080, with Instancing Optimization on Memory. There's also quite a bit of post work, adding muck and such just above the waterline.

  • tkdrobert said:
    tkdrobert said:

    Armored Hero II

    Armored Hero II by tkdrobert

    Nice render this has Coalition Rapier Armor written over it ! keep up the great work !

    The Rapier armor meshed very well with the other parts I kitbashed it with.  Only problem is the shoe meshes get a little warped when you fit them to G1.  At least it seems that way to me.

    Yes the shoes were alway a problem in conversions !

  • L'Adair said:

    Aftermath

    Aftermath

    My October image for Llola's monthly challenge on PFDLives.com. The theme is "Weather and it's effects."

    Realistically, there would have been more boats and a lot more people, but as it is, I had to use Scene Optimizer and Resource Saver Shaders, get creative with instances, and hide any skin that wasn't actually showing. This still rendered a relatively slow 800 samples an hour, on my GTX 1080, with Instancing Optimization on Memory. There's also quite a bit of post work, adding muck and such just above the waterline.

    Yes a good realistic effect !

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited October 2019

    Getting closer the end, the Europa 360 HDR was hard to do !

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  • L'AdairL'Adair Posts: 9,479
    L'Adair said:

    Aftermath

    Aftermath

    My October image for Llola's monthly challenge on PFDLives.com. The theme is "Weather and it's effects."

    Realistically, there would have been more boats and a lot more people, but as it is, I had to use Scene Optimizer and Resource Saver Shaders, get creative with instances, and hide any skin that wasn't actually showing. This still rendered a relatively slow 800 samples an hour, on my GTX 1080, with Instancing Optimization on Memory. There's also quite a bit of post work, adding muck and such just above the waterline.

    Yes a good realistic effect !

    Thank you, Midnight.

    We're having below freezing temps every night this week, and your image just makes me feel even colder! Time to bundle up, I guess. Even if I am indoors.
    laugh

  • IvyIvy Posts: 7,165
    L'Adair said:

    Aftermath

    Aftermath

    My October image for Llola's monthly challenge on PFDLives.com. The theme is "Weather and it's effects."

    Realistically, there would have been more boats and a lot more people, but as it is, I had to use Scene Optimizer and Resource Saver Shaders, get creative with instances, and hide any skin that wasn't actually showing. This still rendered a relatively slow 800 samples an hour, on my GTX 1080, with Instancing Optimization on Memory. There's also quite a bit of post work, adding muck and such just above the waterline.

    wow L'Adair, what a great job on such a tragic scene , yes

  • IvyIvy Posts: 7,165

    Getting closer the end, the Europa 360 HDR was hard to do !

    you did a great job the lighting and the reflection on the helmet was prefect

  • L'AdairL'Adair Posts: 9,479

    Thank you, @Ivy.

  • xmasrosexmasrose Posts: 1,409
    edited October 2019

    L'Adair amazing image! So much details in this sad scene.

    Post edited by xmasrose on
  • xmasrosexmasrose Posts: 1,409

    Midnight_stories Freezing image! Agree with Ivy great work on lighting and reflection. Great scene!

  • BrijacBrijac Posts: 11
    edited October 2019
    Anim said:

    Experiment with a selfmade leotard.

     

    The leotard looks great and the scene is lit pleasingly. Great Work!

    EDIT: Have any of you experimented with the post denoiser? I have found it saves a lot of time when you're not looking for the absolute detail. Thought to mention if anybody has any more experience and could mention some drawbacks. This question may need it's own thread tho...

    Post edited by Brijac on
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