JCMs and dForce
Victor_B
Posts: 392
in The Commons
Hello.
This is a question for dForce clothing authors.
Why dForce clothig has so many custom JCMs and other morphs? Does they affect on dForce simulation results?
I am not against this. Just interesting.
Thanks.

Comments
Imagine a paper tube.
Now bend that tube. What happens?
JCMs make sure that doesn't happen. ;)
Sorry, i don't understand you, Oso3D.
Is there any other explanations?
Many dForce items should work, at least to a dregree, without simulation and so may need JCMs. Also, yes you can set a dForce item to drape from its starting shape (in the Simulation group of Parameters with the item selected).
Thank you, Richard Haseltine. I know that.
Ok, I will ask in other words:
Does dForce clothing requires custom morphs, FBMs and JCMs?
Edited
wait a sec, you said "Many dForce items should work, at least to a dregree..."
"should work" means "must work"?
and what "dregree" is?
Thanks
He means they should work like normal conforming clothes without having to simulate. To get that to work on a level suitable for sale it needs JCMs.
And to answer part of your original question, if you always simulate starting from zero pose, no, they shouldn't effect the dForce sim at all, it's if you simulate from current pose or don't simulate at all that they come into play and are very important.
I mean that they should be (Daz requires that they be) set up as fitted items, unless the item type precludes that. However, they may well not have great options for adjusting things like skirts - I've had one or two which can't be used with posed legs except by simulating. So to that extent, yes morphs are required. Also the typical fit adjust moprhs may well be needed to use the clothing on a moprhed figure, as any poke-through is likely to cause the simulation to look bad at best and to explode at worst.
Ok. I clearly understand now. Thanks.
Obviously The Girl 8 has her custom morphs on the middle and right. If you simulated the Girl one without the custom morph for her shape it would not look good even if you started in zero pose, and that's assuming it wouldn't just explode.
ok,ok. I see now. I'm using dForce with short animation from zero pose to the needed pose (as I did in Poser long time ago), so all these morphs seemed redundant for me. Thanks for images. :)