hardwood trail - forest drive

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Comments

  • JOdelJOdel Posts: 6,322

    I would love to see Studio versions of some of Howie's older Cararra sets. But I don't think it likely to happen. I opened one of them (Maple meadows, I'm pretty sure) up in an older version and rendered it for a background for an illustration back around 2011. But I'd have loved to be able to get inside and work with it. Too much screen lag on the computer I was using then, though.

    And now everything would be Iray which Im not going to deal with.

  • Oso3DOso3D Posts: 15,095

    'And now everything would be Iray'

    Uh, why? The Harpwood stuff is 3DL and Iray.

     

  • JOdelJOdel Posts: 6,322

    Yes! And very thankfull I am about it too!

    If only, if only...

  • IvyIvy Posts: 7,165
    edited October 2018

    I bought this set a long time ago when it came out. the only way I have been able to use it with characters and porps ,is to render the hardwood trails as a back ground first .. other wise even on my robust system i can't render the hardwood trail once you add anything to the scene . and it to you try using anything with LAMH  with hardwood trails  it crashes my systems all together. .. its a pretty intesive set.

     

    green bg.jpg
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    Moose Sighting (2).jpg
    1920 x 1080 - 369K
    Post edited by Ivy on
  • nicsttnicstt Posts: 11,715
    Xanathon said:

    Believe me, the machine is not the culprit in my case, fast i7 and 32GB Ram. :) 

    Good gaming rig; relatively low spec for Rendering.

  • KnightKnight Posts: 33

    Just renders a simple Forest Drive scene.  Load, add figure, a little posing (poorly done), apply provided render settings, and push the render button.  Under 15 minutes.

    What am I doing differently?

    ForestDrive1.jpg
    1024 x 1024 - 306K
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,485
    edited October 2018

    I had to render this animation with very rough settings

    is iray in DAZ studio but certainly not Howies settings!

    once again fast full version and interpolated slomovideo version afterwards

    Post edited by WendyLuvsCatz on
  • TangoAlphaTangoAlpha Posts: 4,587
    Oso3D said:

    30 hours??

    I rarely spend more than 30 minutes on an Iray render, and usually shoot for 10-15. OCCASIONALLY I've let renders run overnight, but only for serious promos with loads of refraction. (And I usually only do that if it's dumped to CPU)

    Back when all I had was my iMac, 30 hours to render a big Iray environment wasn't unusual (rendering 15-20 promo images took a loooong time, lol)

    laughWhat a terrible situation=))) Yup I don't think an hour or two is bad when rendering one of those large environments. So how long would it take to render your Jackson's field in GPU mode with your current gear? Just curious;)

     

    It's a long time since I rendered that set, and not on my current rig (1080ti + 980ti). But I imagine it would render in minutes. It's less sophisticated than my Arch Cove, and that renders in around 30  minutes at 1920x1080.

  • TaozTaoz Posts: 10,289
    edited October 2018
    Ivy said:

    I bought this set a long time ago when it came out. the only way I have been able to use it with characters and porps ,is to render the hardwood trails as a back ground first .. other wise even on my robust system i can't render the hardwood trail once you add anything to the scene .

    Sounds strange - I'm rendering on 10 year old hardware (Asrock P5B-DE, Q6600 Quad Core 2.4 GHz and 8 GB DDR2 RAM), and with a GTX 1070 (8 GB VRAM). It can easily handle Harpwood Trail with Horse 2 and a G3 character. This one took 15 minutes.

    Forest Drive is a different story, it uses twice as much RAM, but it can still handle it with nothing else in the scene. VRAM use is about the same though, less than 3GB.

    harpwood_trail_horse2_g3f.png
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    harpwood_trail_horse2_g3f_resources.png
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    Post edited by Taoz on
  • sapatsapat Posts: 1,735
    edited October 2018
    Taoz said:
    Ivy said:

    I bought this set a long time ago when it came out. the only way I have been able to use it with characters and porps ,is to render the hardwood trails as a back ground first .. other wise even on my robust system i can't render the hardwood trail once you add anything to the scene .

    Sounds strange - I'm rendering on 10 year old hardware (Asrock P5B-DE, Q6600 Quad Core 2.4 GHz and 8 GB DDR2 RAM), and with a GTX 1070 (8 GB VRAM). It can easily handle Harpwood Trail with Horse 2 and a G3 character. This one took 15 minutes.

    Forest Drive is a different story, it uses twice as much RAM, but it can still handle it with nothing else in the scene. VRAM use is about the same though, less than 3GB.

    Is your GPU-Z and Power Up  images with the scene loaded (horse, rider, harpwood)?  I have a 5 yr old Asus Tower.  It came with an Nvidia card (GeForce 760 i7 but only 4th gen) which rendered GPU pretty well actually til it died. I looked everywhere for a legitimate 1080 Ti but just to expenseve.  So with the 1070Ti, and a new 650W power supply, performance is better, but not blazing fast like you see in the ad hype. Maybe it would if I had a new gen i8 or i9. . The way the Asus tower is built, there is a lot of wasted space inside, and there is no room for a 2nd card.  So what I have now is what I have.

    Exactly JOdel.  I'd love to see remakes of old Carrara packs made into DS like the Garden Maze I have, and others.

    Post edited by sapat on
  • Sven DullahSven Dullah Posts: 7,621
    Oso3D said:

    30 hours??

    I rarely spend more than 30 minutes on an Iray render, and usually shoot for 10-15. OCCASIONALLY I've let renders run overnight, but only for serious promos with loads of refraction. (And I usually only do that if it's dumped to CPU)

    Back when all I had was my iMac, 30 hours to render a big Iray environment wasn't unusual (rendering 15-20 promo images took a loooong time, lol)

    laughWhat a terrible situation=))) Yup I don't think an hour or two is bad when rendering one of those large environments. So how long would it take to render your Jackson's field in GPU mode with your current gear? Just curious;)

     

    It's a long time since I rendered that set, and not on my current rig (1080ti + 980ti). But I imagine it would render in minutes. It's less sophisticated than my Arch Cove, and that renders in around 30  minutes at 1920x1080.

    Tks for taking a guess;) Amazing speedsmiley

  • TaozTaoz Posts: 10,289
    sapat said:
    Taoz said:
    Ivy said:

    I bought this set a long time ago when it came out. the only way I have been able to use it with characters and porps ,is to render the hardwood trails as a back ground first .. other wise even on my robust system i can't render the hardwood trail once you add anything to the scene .

    Sounds strange - I'm rendering on 10 year old hardware (Asrock P5B-DE, Q6600 Quad Core 2.4 GHz and 8 GB DDR2 RAM), and with a GTX 1070 (8 GB VRAM). It can easily handle Harpwood Trail with Horse 2 and a G3 character. This one took 15 minutes.

    Forest Drive is a different story, it uses twice as much RAM, but it can still handle it with nothing else in the scene. VRAM use is about the same though, less than 3GB.

    Is your GPU-Z image with the scene loaded (horse, rider, harpwood)? 

    Yes, screenshot is taken during rendering of that scene.

     

  • sapatsapat Posts: 1,735
    edited October 2018
    Taoz said:
    sapat said:
    Taoz said:
    Ivy said:

    I bought this set a long time ago when it came out. the only way I have been able to use it with characters and porps ,is to render the hardwood trails as a back ground first .. other wise even on my robust system i can't render the hardwood trail once you add anything to the scene .

    Sounds strange - I'm rendering on 10 year old hardware (Asrock P5B-DE, Q6600 Quad Core 2.4 GHz and 8 GB DDR2 RAM), and with a GTX 1070 (8 GB VRAM). It can easily handle Harpwood Trail with Horse 2 and a G3 character. This one took 15 minutes.

    Forest Drive is a different story, it uses twice as much RAM, but it can still handle it with nothing else in the scene. VRAM use is about the same though, less than 3GB.

    Is your GPU-Z image with the scene loaded (horse, rider, harpwood)? 

    Yes, screenshot is taken during rendering of that scene.

     

    Wow, lots of red lines with Tech Power Up.  Not much with GPU-Z if I'm reading it right.. I'll have to remember to open mine up while rendering.  Last night would have been perfect when I did that 4 hr 9 min render of the Garden Maze, but it was fror Carrara.  I guess it would work the same though.

    Post edited by sapat on
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