How to Push Morphs limits to Positive values only?
Daz 4.10
genesis 3
There is a game in unity that doesnt support negative morphs values. I do not know why (i'm not developer tho)
So imported daz model to unity game only can use morph values from 0 to 1.00
But in Daz Studio we also have -1.00 value.
I had an idea to push the limits of values to positives. So the default value will not be zero but 1. And minimum value will be 0 but not -1. And Maximum value will be 2 but not 1.
I've opened settings and tried to move it but still the program thinking that zero is default value.... How to change that? i need to make her head to be default size by my own value "1"


Comments
The zero will be the default sahpe, that's unavoidable - a moprh is a set of deltas, changes in the positions of the vertices that give the shape when the morph is set to 1. For values other than 0 or 1 the deltas are multiplied by the vlaue to give an offset for the vertices, and that defines the new shape. That means that -1 is moving the vertices the same distance as but in the opposite direction to 1. You could certainly create a controller that was linked to the morph, but added -1 to its value, which woudl look like what what you want (0 would be the inverse morph, 1 would be base shape, 2 would be the actual morph - you could even get that in a 0 to 1 range by multiplying the controller by .5 and adding -.5) but the underlying behaviour would still involve a negative value for the actual morph, whic I suspect is what the game would see and reject.