217 frames every saved scene WHY?????

why does every animated scene in DAZ studio  I save no matter how long always open with only 217 frames

it is consistent and driving me nuts

Comments

  • Does DS auto-load a scene with that many frames?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,054

    Does DS auto-load a scene with that many frames?

    no 30

    I have tried to find something in settings

    it often has the total frames correct but range is always 217 every time

  • just did a quick test on this and i've only been able to replicate this in one situation.

    It appears that by default, even if you go nuts on the number of frames(total box), 2160 or even 50k in my case, the range visually maxes at 217 when you add to the total frames.

    but this doesn't appear to be a hard limit and i was only able to replicate it if i saved with the range set to 217 max.

    If i saved with a range higher it loaded just fine showing the proper amount of frames, 2160 or 50k respectively.

    Have you tried upping the range to match the total frames and resaving?

    You said that when you load a scene the total frames, furtherest left box in time line, shows the correct number of frames, but range only shows 217.

    Does your time line have a second line above it? (see attached image)

    If it does, it means you are zoomed in on the time line.

    If you move the down arrow, left red box, to the right it will increase the overall range seen on screen, and increase max range.

    the inverse is also true. Moving to the left zooms in to a minimum of 5 frames, anything lower i had to manually enter.

     

    time line1.png
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  • WendyLuvsCatzWendyLuvsCatz Posts: 40,054

    interesting 

    I will need to check that next time but it does stop rendering at the 217, I have been caught out a few times.

    I am not by any means new to using DAZ studio and I certainly don't believe it always did this, I am using the beta.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,054

    the range does only say 0 and 217 btw and changing it to the total will give all my animation as it was pre saved scene.

  • you mentioned render's stopping at 217.

    i just did a quick check, and if the range in timeline is maxed at 217 than the range for render will default to 217.

    But the value in render settings can be changed to greater/lesser values, upto the total of the animation.

    Also if you move the slider in time line to "zoom out" it changes the value in render setting as well.

    Entering a higher/lower values in the timeline range changes the values in render settings to match,  but changing the range in render settings doesn't change the time line settings.

     

    Did you try resaving with the altered values?

    Be sure to close out daz studio before you try to reload.

    I've found using the "new" option, since about 4.5 or so, to be a major C.F. when trying to troubleshoot weird issues.

    Doesn't always seem to clear stuff out for me.

    and you have to reset render settings manually via the default button(which doesn't reset all the values to default)

     

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,054

    well I do that already, change the range

    does not explain why this is happening, 

    fortunately I don't render in DAZ studio as much as other software cheeky because of many weird things it does

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,054

    I mosty only save a scene for backup anyway, just rendering it without closing DS I don't have to deal with this issue

    it is an issue loading saved scenes

  • I just saw this thread.  I have the SAME annoying issue; seems that anytime you change a range, it automatically defaults back to a final frame of 217.  Even if you have 3000 frames, they don't disappear, you just have to keep changing the ending frame range number.  AWFUL; especially if you're working on frame 2821 and you need 500 extra frames.  Also, now that DAZ has introduced this "autofill ahead" feature, you have to do a lot of hit and miss to change your frame count or get to one of your specific frames.  Try it.  As soon as you hit a key, it flies to your max frame and you need to hit backspace and delete a few times to get it to stop... same thing if you change your current frame- it's actually worse.  You need to go out into notepad, type your frame, then paste it in to make it work.  

    To DAZ, this must be very low on the priority list of a multitude of bugs... they never seem to fix it and evey time you ask they want you to send them a file as if it's something you did to cause it...

    Ok, back to the fight; soapbox available...

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,054
    edited July 2020

    yeah typing in DAZ studio has always been weird, it won't honour backspace, but you can highlight and type over

    Post edited by WendyLuvsCatz on
  • Richard HaseltineRichard Haseltine Posts: 107,953

    I just saw this thread.  I have the SAME annoying issue; seems that anytime you change a range, it automatically defaults back to a final frame of 217.  Even if you have 3000 frames, they don't disappear, you just have to keep changing the ending frame range number.  AWFUL; especially if you're working on frame 2821 and you need 500 extra frames.  Also, now that DAZ has introduced this "autofill ahead" feature, you have to do a lot of hit and miss to change your frame count or get to one of your specific frames.  Try it.  As soon as you hit a key, it flies to your max frame and you need to hit backspace and delete a few times to get it to stop... same thing if you change your current frame- it's actually worse.  You need to go out into notepad, type your frame, then paste it in to make it work.  

    To DAZ, this must be very low on the priority list of a multitude of bugs... they never seem to fix it and evey time you ask they want you to send them a file as if it's something you did to cause it...

    Ok, back to the fight; soapbox available...

    And you are using daz Sttudio 4.12.1.118? It sets the high value of the range to 217 if I increase the total, but I have no trouble typing a new, higher value into the box.

  • I just ran into the same problem

    My Total frames is set to 500 but the timeline will only show 217

    Clicking the button to go to the end only takes me to frame 217

    Typing a number into the Current frame # won't take me past 217 either

    There appears to be no way to scroll past this number unless I am not seeing something

    4.12.1.118 is the version

     

  • Richard HaseltineRichard Haseltine Posts: 107,953
    edited July 2020

    Are you editing the highlighted number? I typed 501 in the first box, hit return, typed 500 in ther second, hit return

    Play range.jpg
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    Post edited by Richard Haseltine on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,054

    yeah total needs to be done before range

  • OIC

    I assumed that I'd be able to scroll it using the mouse and didn't realize that I had to manually type in the numbers.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,054
    edited April 25

    OK related bug, and yes after all these years the 217 range still happens 50% of the time

    if I delete an animated character in the scene in spite of having an animated camera with keyframes on the timeline

    it resets to 30 frames

    today there were 1345 frames in my animation and I want to render the scene separately and composite

    because VRAM

    fortunately I could just check my character png series for the number of frames needed for the background because D|S sure AF doesn't keep it

    Post edited by WendyLuvsCatz on
  • SquishySquishy Posts: 707

    I think you very likely have some object included in an automatically loaded scene that has a keyframe in it. This can be anything, and it may not show up as a keyframe - e.g. morph dials don't show up as keyframes but they will behave exactly like this. Especially things like pre-saved scene subsets with a lot of objects can get dirtied up like this and it can be very hard to narrow down, it can be on things like a clothing item or a prop. Are you set up to auto-load anything at all? Does this happen with a totally empty scene and something that should be very sanitized like a freshly created primitive prop?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,054
    edited April 26

    it's mostly scenes I have rendered parts of and then want to edit adding background or foreground objects

    (which is most of my scenes)

    I do png series and layer them in a video editor for animations so the camera movement and lighting is the thing that has to match

    I have actually solved the 30 frame thing

    it happens running the clear stack script, which I do after deleting stuff to clear up VRAM and cached textures no longer needed

    Post edited by WendyLuvsCatz on
  • SquishySquishy Posts: 707

    I had a problem similar to that and when the "oops your scene is actually 90 frames now" thing would happen it was when I ran dynamic simulation - and it turned out to be that I had saved a specific clothing piece with a single parameter changed on frame 90. It wouldn't show up until I actually ran the simulation which made it really hard to pin down. If it's only happening to you when you run that specific script, it's time to examine exactly what that script does and see if it behaves that way in like, an empty scene, a scene with predictable sanitized objects, etc. At least you've figured out how to reproduce it, that's helpful.

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