Duplicate a bone?

Howdy.

The current freebie Gated Courtyard only has three walls (back, left and right) each of which is a separate bone.

Is it possible to duplicate the back-wall bone so that I can create a fourth wall?

Thanks in advance.

Comments

  • SylvanSylvan Posts: 2,719
    Sickleyield has a tutorial about bones and doors/walls:
  • Tim NTim N Posts: 193
    edited October 2018

    Many thanks, E. I’ll watch that.

    Edit: Still lost. Help!

    Post edited by Tim N on
  • Syrus_DanteSyrus_Dante Posts: 983
    edited October 2018

    Duplicating that one wall segment is not done by duplicating the bone in the Joint Editor. Bones are for rigging but you will need the geometry so I would do it with the Geometry Editor.

    First open a new scene and load the item then switch to the Geometry Editor tool and select some faces (polygons) on a desired wall section. Now press Ctrl+NumpadMultiply that should select all connected faces. Idealy now you have only one wall segment selected otherwise you have to see if you can get the selection to include all of the one wall segment. Maybe repeat the select something process but this time hold down Ctrl that adds your selection to the existing selection then press Ctrl+NumpadMultiply again.

    Once the wall segment is fully selected right-click the viewport and choose Geometry Visibility>Hide Un-Selected Polygons. Now that everything else is hidden you can delete those invisible parts with right-click on the viewport again and choose Geometry Editing>Delete Hidden Polygons. You get an independent wall segment that you can now save as a new item into the library with File>Save As>Support Asset>Figure/Prop Asset. Make shure to give it a new item name in the dialogue where it askes for author, product and item name, so you don't save over the original item. Next start a new scene and you can load the original environment item and this one wall section item you just saved from the library and place it to be the fourth wall in the set by rotating and translating it.

    Post edited by Syrus_Dante on
  • Tim NTim N Posts: 193
    edited October 2018

    Syrus, thanks so much!

    Edit: That worked perfectly. Thanks again!  laugh

    Post edited by Tim N on
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