Cant find the Speed Vs Quailty slide bar(turtle and rabbit) and Rendering with Alpha Channel
I am new to using Daz Studio. I have used poser 7 in the past and figured I would try Daz Studio since it is free rather then pay for an upgrade of poser. My issue and the topic of this post is 2 parts.
First: In the manual and videos I see it talks about chaning the render speed vs quality it states:
"The ‘Render Quality’ setting is available in both the General and Advanced pages of the Render Settings pane. This setting is fairly straight forward – Higher quality means a slower render and vice versa. With this setting you can choose to sacrifice quality for speed. This setting has a prominent location at the top of the Render Settings pane"
I am using 4.10 verson and in my render settings I do not have that or can not find it. Is the it possible the manual and information is outdated or am I missing something?
Second: If I am rendering just a single figure I like to have an alpha channel when I take it in to Photoshop. This was a feature I remembered having in poser 7. by saving the file as PNG or Tiff file. In poser i think you could save as a PSD file as well. but I digress. When I save as a PNG or Tiff though there is not an alpha channel. when I take it in to photoshop just an RGB Blue Green etc channel. What is the trick to get an Alpha channel. There is a setting in Redner Settings called Alpha but no real documentation on it that i have found yet.
Any help with these issues would be appreciate. I like Daz Studio but lack of information will send me back to using Poser and my wallet will not like that.
Thanks

Comments
think that is the 3Delight engine, in iray you can set itterations and or convergence to less
actually it was a setting of openGL, imtermediate with shadows, 3Delight with shadow maps and then full raytracing if I recall
was pre iray being added
think now you just chose one of those from the render engine drop down no slider
Yes, that's an old feature that was removed to make the Render Settings pane work like a regular pane (before that it was a bit of an oddity, as i recall its numeric fields didn't allow simple sums to be entered as others do - which is a pain if you want the output to be a set print size at a set resolution).
Okay, that is what I was thinking it was an old setting, I guess they should update the manual. What about rendering with an alpha channel, is that possible? I know it can be done with canvasses but I am not sure I fully understand how to do it that way, and not sure I want all my scene to be rendered on different layers. Is there a setting to just set so when you do a normal Iray render it includes the alpha channel in the png or tiff file? I mostly just render a figure with lights and do the rest in Photoshop.