Map Transfer help
RAMWolff
Posts: 10,363
So I was needing a fairly smooth but nicely detailed merchant resource for the Genesis 8 Male. SO I looked all over and couldn't find one. Then by chance I opened up HinkyPunks "Build A Babe" PSD file. Looked over the included maps and after some manipulation got them more detailed and altered the color just a bit. I thought they would fit the G8M but they did not. So I contacted her on 'Rosity and she wrote me back saying there was a way to do it in DAZ Studio. That there is a Map Transfer tool there.
So if that's going to work is there a way to export out the newly converted maps or do they just stay within DAZ Studio? I would think they would be saved out into some TEMP folder somewhere that I could access. Keep in mind, she's totally cool with my doing this.
Let me know, thanks so much.
Richard

Comments
https://www.daz3d.com/forums/discussion/184696/tutorial-from-map-transfer-to-material-presets/p1
You tell it where the maps will be saved.
You can only transfer between the included UVs of a figure, so you also need this to include G8M UVs on G8F before tranfer:
https://www.daz3d.com/genesis-8-uv-swap-male-and-female-base
Hi Richard, There is a tutorial in Youtube
Y'all are great. Thanks so much! XO
Check with the author that it is OK to use the maps for another figure - it isn't part of the standard EULA so can't be assumed.
As stated above HinkyPunk stated it was fine in her email to me over at 'Rosity, it was her idea to use the map transfer as well!
Ah, sorry - I missed that part.
LOL, no worries. I think 99.00% of the folks that release these merchant resources are fine with what ever we do with them. I'm just glad I found my work around. It did work fine and got the base set up but still need to do some more color alteration as it's too saturated for my taste but that map transfer works just fine. There wasn't an option to transfer to G8M but there was one to transfer to G3M which fits G8M just fine. After I get the skin tones to my liking then the fun starts with creating Normals, Bumps, Specularts and Glossy maps, not my favorite thing to do...