How to export genesis 8 from daz to maya to make blendshape ?

Hello,

I'm using the plug in "genesis 8 for maya" wich export genesis 8 as an fbx in maya. This one has about 17 000 vertices. i'm trying to export genesis 8 from daz as an object to create a blendshape in maya, but the genesis 8 object export has about 90 000 vertices !!! so the geometry doesn't match to make blende shape ...

Does anybody know how to export genesis 8 as an object to make blendshape in maya ?

thanks for any help

Comments

  • In the Editor tab of the Parameters pane, uner Mesh Resolution, make sure the resolution isset to Base. Also make sure you don't have the eyelash figure fitted. There is a dev Build version of the figure included wich is already configured.

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