How to export genesis 8 from daz to maya to make blendshape ?
Hello,
I'm using the plug in "genesis 8 for maya" wich export genesis 8 as an fbx in maya. This one has about 17 000 vertices. i'm trying to export genesis 8 from daz as an object to create a blendshape in maya, but the genesis 8 object export has about 90 000 vertices !!! so the geometry doesn't match to make blende shape ...
Does anybody know how to export genesis 8 as an object to make blendshape in maya ?
thanks for any help

Comments
In the Editor tab of the Parameters pane, uner Mesh Resolution, make sure the resolution isset to Base. Also make sure you don't have the eyelash figure fitted. There is a dev Build version of the figure included wich is already configured.