Retaining fine detail when sending back to Daz...
![blanston2](https://secure.gravatar.com/avatar/7a3df589bdbb1778092afcf5ec1b7a0a?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F7a3df589bdbb1778092afcf5ec1b7a0a_100.png)
So I was working on a figure, and I moved the subdivision level to 2 so I could add indentations for my character's ribcage with the displacement brush, then I moved the subdivision back to zero to send do daz as a morph, and I lost most of the detail (even with high definition on in parameters). I know I can't send the higher polycount character back to daz as a morph, but is there any way I can retain details created with the displacement brush?
Alternatively, I saved the higher polycount character as an obj file and sent it into daz, and it has the same high-count polygon structure. Is there some way I can reduce the number of polygons in Daz and retain those details?
Sorry if this has been asked before.