Strange Deformation.

Ok i created this character using a predefined shape and i made some custom alterations. As you can see under her neck is a small deformation. Does anyone have an idea what happened and if there is an easy way to fix it.

weird gap.png
720 x 720 - 478K

Comments

  • Looks like several morphs are pushing the hollow of the throat in and the result is that the mesh is intersecting. That can happen with multiple morphs, especially if one or more is an extreme shape or driven to a high value. You could try applying a Smoothing Modifier, and set the smoothing type to Generic so it doesn't counter your morphs, or you could try adjusting some of thee xisting morphs down a bit to identify the problem's source(s).

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