DAZ to ZBrush 2018.1. How Apply texture maps

Any ideas on applying texture maps of daz models in ZBrush

Comments

  • ZBrush is not able to cope directly with UDIMs or stacked UVs, where different parts of the mesh have overlapping UVs (and use separate maps). If you export the OBJ from DS and import that into ZBrush with the option to read mats as groups seelcted then you can selectively hide all but one surface group, apply its maps, and repeat for the other groups (then do the same for turning your edited polypainting back into textures)

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